diff options
author | hwc487 | 2012-06-28 11:44:15 -0700 |
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committer | hwc487 | 2012-06-28 11:44:15 -0700 |
commit | 22cbc9644b79df60b3f6336f9563debd47fb3ea1 (patch) | |
tree | f32687a920a039e0f048fab74627e0dc4ad6a8f1 /assets/shaders/Flag.vert.glsl | |
parent | 2ebf3e3ea24d0d580575dfa13d31588dac1de445 (diff) | |
download | ninja-22cbc9644b79df60b3f6336f9563debd47fb3ea1.tar.gz |
Added capability to split a mesh into multiiple parts to avoid buffer overflow situations.
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r-- | assets/shaders/Flag.vert.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl index 1c842cb0..8ba00922 100644 --- a/assets/shaders/Flag.vert.glsl +++ b/assets/shaders/Flag.vert.glsl | |||
@@ -35,7 +35,8 @@ void main() | |||
35 | const float pi = 3.14159; | 35 | const float pi = 3.14159; |
36 | float angle = time; | 36 | float angle = time; |
37 | 37 | ||
38 | v_uv = texcoord; | 38 | v_uv.x = texcoord.x; |
39 | v_uv.y = texcoord.y; | ||
39 | 40 | ||
40 | float x = 2.0*pi*texcoord.x/u_waveWidth; | 41 | float x = 2.0*pi*texcoord.x/u_waveWidth; |
41 | float y = 2.0*pi*texcoord.y; | 42 | float y = 2.0*pi*texcoord.y; |