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author | Valerio Virgillito | 2012-07-09 14:35:44 -0700 |
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committer | Valerio Virgillito | 2012-07-09 14:35:44 -0700 |
commit | 84b3327bd92faafab7954b5eb64c7abe24a3fe13 (patch) | |
tree | 3f56cbed2f08c5a81ea79eaf0bcb9bd031d8a627 /assets/shaders/Flag.vert.glsl | |
parent | c0a42c56f768a873ba637f5b86d5f6a84d4a3312 (diff) | |
parent | 40c6eb2c06b34f65a74d59ef9687251952858bab (diff) | |
download | ninja-84b3327bd92faafab7954b5eb64c7abe24a3fe13.tar.gz |
Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Conflicts:
js/components/gradientpicker.reel/gradientpicker.js
js/components/tools-properties/text-properties.reel/text-properties.js
js/document/views/base.js
js/document/views/design.js
js/helper-classes/3D/StageLine.js
js/helper-classes/3D/draw-utils.js
js/lib/drawing/world.js
js/lib/geom/circle.js
js/lib/geom/line.js
js/lib/geom/rectangle.js
js/lib/geom/shape-primitive.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/flag-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/water-material.js
js/panels/Materials/materials-library-panel.reel/materials-library-panel.html
js/panels/Materials/materials-library-panel.reel/materials-library-panel.js
js/panels/Materials/materials-popup.reel/materials-popup.html
js/panels/Materials/materials-popup.reel/materials-popup.js
js/tools/LineTool.js
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r-- | assets/shaders/Flag.vert.glsl | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl index 2d5c4494..6e2854ee 100644 --- a/assets/shaders/Flag.vert.glsl +++ b/assets/shaders/Flag.vert.glsl | |||
@@ -55,22 +55,22 @@ varying vec2 v_uv; | |||
55 | 55 | ||
56 | void main() | 56 | void main() |
57 | { | 57 | { |
58 | float time = u_time * u_speed; | 58 | float time = u_time * u_speed; |
59 | const float pi = 3.14159; | 59 | const float pi = 3.14159; |
60 | float angle = time; | 60 | float angle = time; |
61 | 61 | ||
62 | v_uv.x = texcoord.x; | 62 | v_uv.x = texcoord.x; |
63 | v_uv.y = texcoord.y; | 63 | v_uv.y = texcoord.y; |
64 | 64 | ||
65 | float x = 2.0*pi*texcoord.x/u_waveWidth; | 65 | float x = 2.0*pi*texcoord.x/u_waveWidth; |
66 | float y = 2.0*pi*texcoord.y; | 66 | float y = 2.0*pi*texcoord.y; |
67 | 67 | ||
68 | vec3 v = a_pos; | 68 | vec3 v = a_pos; |
69 | v.z = sin( x + angle ); | 69 | v.z = sin( x + angle ); |
70 | v.z += sin( 0.2*y + angle); | 70 | v.z += sin( 0.2*y + angle); |
71 | v.z *= u_waveHeight; | 71 | v.z *= u_waveHeight; |
72 | v.z -= 2.0*u_waveHeight; | 72 | v.z -= 2.0*u_waveHeight; |
73 | v.z *= x * 0.09; | 73 | v.z *= x * 0.09; |
74 | 74 | ||
75 | gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ; | 75 | gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ; |
76 | } | 76 | } |