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author | Nivesh Rajbhandari | 2012-02-22 11:52:31 -0800 |
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committer | Nivesh Rajbhandari | 2012-02-22 11:52:31 -0800 |
commit | d5b216d9d6d2b8cb93106e8f8ca351089d05b41d (patch) | |
tree | 657274b7efd3a930e4d3298ad6c245b975a8224b /assets/shaders/Flag.vert.glsl | |
parent | dae612ccef06a18eb7cccc2fd9d0db13ec4ef5f9 (diff) | |
download | ninja-d5b216d9d6d2b8cb93106e8f8ca351089d05b41d.tar.gz |
Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r-- | assets/shaders/Flag.vert.glsl | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl new file mode 100644 index 00000000..7dc932a7 --- /dev/null +++ b/assets/shaders/Flag.vert.glsl | |||
@@ -0,0 +1,35 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | #ifdef GL_ES | ||
9 | precision highp float; | ||
10 | #endif | ||
11 | |||
12 | |||
13 | // attributes | ||
14 | attribute vec3 a_pos; | ||
15 | attribute vec2 texcoord; | ||
16 | |||
17 | // scalar uniforms | ||
18 | uniform float u_time; | ||
19 | |||
20 | // matrix uniforms | ||
21 | uniform mat4 u_mvMatrix; | ||
22 | uniform mat4 u_projMatrix; | ||
23 | uniform mat4 u_worldMatrix; | ||
24 | |||
25 | void main() | ||
26 | { | ||
27 | float angle = (u_time%360)*2; | ||
28 | |||
29 | a_pos.z = sin( a_pos.x + angle); | ||
30 | a_pos.z += sin( a_pos.y/2 + angle); | ||
31 | a_pos.z *= a_pos.x * 0.09; | ||
32 | gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; | ||
33 | |||
34 | gl_FragColor = v_color; | ||
35 | } | ||