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author | hwc487 | 2012-06-28 11:44:15 -0700 |
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committer | hwc487 | 2012-06-28 11:44:15 -0700 |
commit | 22cbc9644b79df60b3f6336f9563debd47fb3ea1 (patch) | |
tree | f32687a920a039e0f048fab74627e0dc4ad6a8f1 /assets/shaders/Pulse.frag.glsl | |
parent | 2ebf3e3ea24d0d580575dfa13d31588dac1de445 (diff) | |
download | ninja-22cbc9644b79df60b3f6336f9563debd47fb3ea1.tar.gz |
Added capability to split a mesh into multiiple parts to avoid buffer overflow situations.
Diffstat (limited to 'assets/shaders/Pulse.frag.glsl')
-rw-r--r-- | assets/shaders/Pulse.frag.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/assets/shaders/Pulse.frag.glsl b/assets/shaders/Pulse.frag.glsl index 9aeb05c9..b717d359 100644 --- a/assets/shaders/Pulse.frag.glsl +++ b/assets/shaders/Pulse.frag.glsl | |||
@@ -22,6 +22,7 @@ void main(void) | |||
22 | float cLength = length(cPos); | 22 | float cLength = length(cPos); |
23 | 23 | ||
24 | vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; | 24 | vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; |
25 | uv.y = 1.0 - uv.y; | ||
25 | vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; | 26 | vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; |
26 | 27 | ||
27 | gl_FragColor = vec4(col,1.0); | 28 | gl_FragColor = vec4(col,1.0); |