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author | Pierre Frisch | 2011-12-22 07:25:50 -0800 |
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committer | Valerio Virgillito | 2012-01-27 11:18:17 -0800 |
commit | b89a7ee8b956c96a1dcee995ea840feddc5d4b27 (patch) | |
tree | 0f3136ab0ecdbbbed6a83576581af0a53124d6f1 /js/helper-classes/RDGE/GLGeomObj.js | |
parent | 2401f05d1f4b94d45e4568b81fc73e67b969d980 (diff) | |
download | ninja-b89a7ee8b956c96a1dcee995ea840feddc5d4b27.tar.gz |
First commit of Ninja to ninja-internal
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLGeomObj.js')
-rw-r--r-- | js/helper-classes/RDGE/GLGeomObj.js | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLGeomObj.js b/js/helper-classes/RDGE/GLGeomObj.js new file mode 100644 index 00000000..72019703 --- /dev/null +++ b/js/helper-classes/RDGE/GLGeomObj.js | |||
@@ -0,0 +1,224 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | /////////////////////////////////////////////////////////////////////// | ||
8 | // Class GLGeomObj | ||
9 | // Super class for all geometry classes | ||
10 | /////////////////////////////////////////////////////////////////////// | ||
11 | function GLGeomObj() | ||
12 | { | ||
13 | /////////////////////////////////////////////////////////////////////// | ||
14 | // Constants | ||
15 | /////////////////////////////////////////////////////////////////////// | ||
16 | this.GEOM_TYPE_RECTANGLE = 1; | ||
17 | this.GEOM_TYPE_CIRCLE = 2; | ||
18 | this.GEOM_TYPE_LINE = 3; | ||
19 | this.GEOM_TYPE_PATH = 4; | ||
20 | this.GEOM_TYPE_CUBIC_BEZIER = 5; | ||
21 | this.GEOM_TYPE_UNDEFINED = -1; | ||
22 | |||
23 | // Needed for calculating dashed/dotted strokes | ||
24 | this.DASH_LENGTH = 0.15; | ||
25 | this.DOT_LENGTH = 0.05; | ||
26 | this.GAP_LENGTH = 0.05; | ||
27 | |||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | // Instance variables | ||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | this._matrix = Matrix.I(4); | ||
32 | |||
33 | this._next = undefined; | ||
34 | this._prev = undefined; | ||
35 | this._child = undefined; | ||
36 | this._parent = undefined; | ||
37 | |||
38 | this.m_world = null; | ||
39 | |||
40 | // stroke and fill materials | ||
41 | this._fillMaterial; | ||
42 | this._strokeMaterial; | ||
43 | |||
44 | // array of primitives - used in RDGE | ||
45 | this._primArray = []; | ||
46 | this._materialNodeArray = []; | ||
47 | this._materialArray = []; | ||
48 | this._materialTypeArray = []; | ||
49 | |||
50 | // the transform node used by RDGE | ||
51 | this._trNode = null; | ||
52 | |||
53 | |||
54 | /////////////////////////////////////////////////////////////////////// | ||
55 | // Property accessors | ||
56 | /////////////////////////////////////////////////////////////////////// | ||
57 | this.setWorld = function( world ) { this.m_world = world; } | ||
58 | this.getWorld = function() { return this.m_world; } | ||
59 | |||
60 | this.getMatrix = function() { return this._matrix.slice(0); } | ||
61 | this.setMatrix = function(m) { this._matrix = m.slice(0); } | ||
62 | |||
63 | this.setNext = function( next ) { this._next = next; } | ||
64 | this.getNext = function() { return this._next; } | ||
65 | this.setPrev = function( prev ) { this._prev = prev; } | ||
66 | this.getPrev = function() { return this._prev; } | ||
67 | this.setChild = function( child ) { this._child = child; } | ||
68 | this.getChild = function() { return this._child; } | ||
69 | this.setParent = function( parent ) { this._parent = parent; } | ||
70 | this.getParent = function() { return this._parent; } | ||
71 | |||
72 | this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } | ||
73 | |||
74 | this.getPrimitiveArray = function() { return this._primArray; } | ||
75 | this.getMaterialNodeArray = function() { return this._materialNodeArray; } | ||
76 | this.getMaterialArray = function() { return this._materialArray; } | ||
77 | |||
78 | this.getTransformNode = function() { return this._trNode; } | ||
79 | this.setTransformNode = function(t) { this._trNode = t; } | ||
80 | |||
81 | /////////////////////////////////////////////////////////////////////// | ||
82 | // Methods | ||
83 | /////////////////////////////////////////////////////////////////////// | ||
84 | this.setMaterialColor = function(c, type) | ||
85 | { | ||
86 | if (type == "fill") | ||
87 | this._fillColor = c.slice(0); | ||
88 | else | ||
89 | this._strokeColor = c.slice(0); | ||
90 | if (this._materialArray && this._materialTypeArray) | ||
91 | { | ||
92 | var nMats = this._materialArray.length; | ||
93 | if (nMats === this._materialTypeArray.length) | ||
94 | { | ||
95 | for (var i=0; i<nMats; i++) | ||
96 | { | ||
97 | if (this._materialTypeArray[i] == type) | ||
98 | this._materialArray[i].setProperty( "color", c.slice(0) ); | ||
99 | } | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | this.setFillColor = function(c) { this.setMaterialColor(c, "fill"); } | ||
105 | this.setStrokeColor = function(c) { this.setMaterialColor(c, "stroke"); } | ||
106 | |||
107 | |||
108 | this.translate = function(v) | ||
109 | { | ||
110 | var mat = Matrix.Translation( v ); | ||
111 | //var mat2 = mat.multiply( this._matrix ); | ||
112 | //this._matrix = mat2; | ||
113 | glmat4.multiply(mat, this._matrix, this._matrix); | ||
114 | } | ||
115 | |||
116 | this.transform = function( mat ) | ||
117 | { | ||
118 | if (mat) | ||
119 | { | ||
120 | //this._matrix = mat.multiply( this._matrix ); | ||
121 | glmat4.multiply(mat, this._matrix, this._matrix); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | this.setMatrix = function(mat) | ||
126 | { | ||
127 | var gl = this.getWorld().getGLContext(); | ||
128 | if (gl) | ||
129 | { | ||
130 | gl.uniformMatrix4fv(this.getWorld().getShaderProgram().mvMatrixUniform, false, new Float32Array(mat)); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | this.buildBuffers = function() | ||
135 | { | ||
136 | // this function must be overridden by the base class | ||
137 | alert( "GLGeomObj.buildBuffers must be overridden by base class" ); | ||
138 | } | ||
139 | |||
140 | this.render = function() | ||
141 | { | ||
142 | alert( "GLGeomObj.render method must be overridden by sub class" ); | ||
143 | } | ||
144 | |||
145 | this.collidesWithPoint = function( x, y ) | ||
146 | { | ||
147 | alert( "GLGeomObj.collidesWithPoint method must be overridden by sub class" ); | ||
148 | } | ||
149 | |||
150 | |||
151 | this.getNearPoint = function( pt, dir ) | ||
152 | { | ||
153 | // the alert is not displayed. Objects may choose not to implement this method. | ||
154 | //alert( "GLGeomObj.getNearPoint method must be overridden by sub class" ); | ||
155 | } | ||
156 | |||
157 | this.getNearVertex = function( pt, dir ) | ||
158 | { | ||
159 | // this should be overridden by objects (such as rectangles) that have corners | ||
160 | } | ||
161 | |||
162 | this.containsPoint = function( pt, dir ) | ||
163 | { | ||
164 | // the alert is not displayed. Objects may choose not to implement this method. | ||
165 | //alert( "GLGeomObj.containsPoint method must be overridden by sub class" ); | ||
166 | } | ||
167 | |||
168 | this.getPropertyFromString = function( prop, str ) | ||
169 | { | ||
170 | var index = str.indexOf( prop ); | ||
171 | if (index < 0) throw new Error( "property " + prop + " not found in string: " + str); | ||
172 | |||
173 | var rtnStr = str.substr( index+prop.length ); | ||
174 | index = rtnStr.indexOf( "\n" ); | ||
175 | if (index >= 0) | ||
176 | rtnStr = rtnStr.substr(0, index); | ||
177 | |||
178 | return rtnStr; | ||
179 | } | ||
180 | |||
181 | this.export = function() | ||
182 | { | ||
183 | var rtnStr; | ||
184 | |||
185 | /* | ||
186 | var matNodeArr = this.getMaterialNodeArray(); | ||
187 | if (matNodeArr) | ||
188 | { | ||
189 | var nMats = matNodeArr.length; | ||
190 | if (nMats > 0) | ||
191 | { | ||
192 | for (var i=0; i<nMats; i++) | ||
193 | { | ||
194 | var trNode = this.getWorld().findTransformNodeByMaterial( matNodeArr[i] ); | ||
195 | if (trNode) | ||
196 | { | ||
197 | var meshNode = trNode.transformNode.meshes[i]; | ||
198 | if (meshNode) | ||
199 | { | ||
200 | var matNode = trNode.transformNode.materialNode; | ||
201 | if (matNode) | ||
202 | { | ||
203 | if (!rtnStr) | ||
204 | rtnStr = "type: " + this.geomType() + "\n"; | ||
205 | |||
206 | var jsonMeshText = JSON.stringify( meshNode ); | ||
207 | |||
208 | rtnStr += "mesh: " + jsonMeshText + "endMesh\n"; | ||
209 | |||
210 | //var jsonMatDef = JSON.parse( matNode.shaderProgram.exportShader() ); | ||
211 | var jsonMatText = matNode.shaderProgram.exportShader(); | ||
212 | rtnStr += "material: " + jsonMatText + "endMat\n"; | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | */ | ||
220 | |||
221 | return rtnStr; | ||
222 | } | ||