diff options
author | Jonathan Duran | 2012-02-08 10:48:52 -0800 |
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committer | Jonathan Duran | 2012-02-08 10:48:52 -0800 |
commit | 8a2ef825490358f992d6d687174b0a16fd8302c1 (patch) | |
tree | 12cdf68a4f1de01fc33b9e23bbce0afab6c2d7ae /js/helper-classes/RDGE/GLLine.js | |
parent | a460855c2132bffc666582659520e575d687d0cd (diff) | |
download | ninja-8a2ef825490358f992d6d687174b0a16fd8302c1.tar.gz |
Squashed commit of the following:
commit 763910b9d074137eb7dee80447b89407ce5750c9
Merge: e557937 329a859
Author: Valerio Virgillito <valerio@motorola.com>
Date: Wed Feb 8 10:18:36 2012 -0800
Merge pull request #20 from mqg734/ToolFixes
Hooked up materials code to go through the ShapesController and updated the PI to reflect the currently selected shape's materials. Also fixed the following bugs:
commit e5579374ff39b80b8c0c69faba37f6f581758fe0
Author: Valerio Virgillito <valerio@motorola.com>
Date: Tue Feb 7 13:28:17 2012 -0800
updated montage v.0.6 to the latest changes.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
commit 329a859e2666716c3a1d99c6bd2679e10c81fc8d
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 15:25:11 2012 -0800
Added ability to toggle combobox's visibility so we can show/hide materials comboboxes in the tool options.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 668510892537eaaeb2e11520831d87b44b2489b7
Merge: 8950b34 c066fb4
Author: Valerio Virgillito <valerio@motorola.com>
Date: Tue Feb 7 14:19:22 2012 -0800
Merge pull request #19 from ericguzman/TreeComponents
Tree Components - Added copyright comments
commit aec849d91e4b697d496b9ede28b5d89cf2283781
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 14:18:13 2012 -0800
id's must start with a letter, so our workaround for using uuid for RDGE canvas id's won't work because they often start with a number.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit e8e21367e59bb521801fe2e843f42ad5bca5ea9f
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 13:52:54 2012 -0800
Fixing some typos and undeclared variables in GLRectangle and ShapesController.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit c066fb41ebee85bacf9b2155366b16831af41d76
Author: Eric Guzman <ericg@motorola.com>
Date: Tue Feb 7 13:46:05 2012 -0800
Tree Components - Added copyright comments
commit 3a8875c288049b466bfeb8b7f0510fd8cbfb970d
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 13:30:08 2012 -0800
Supporting switching materials in the PI. Also, moved makeFillMaterial and makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 8ad767b61460984a4031ba630f76ac8247a61857
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 11:42:10 2012 -0800
Fixed PI to support WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 486842239c71e7964f38a09aacda4970f2a82e1a
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 10:58:14 2012 -0800
Updated tools and PI to get/set materials by binding to appModel's materials property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 789eaf5a92c903f27462c69a8890fbec695ab14e
Merge: 92ae17b 8950b34
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Tue Feb 7 09:36:29 2012 -0800
Merge branch 'refs/heads/ninja-internal' into ToolFixes
commit 92ae17bc800cf82cdbd1482ef1af1a5fd7bd632a
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Mon Feb 6 16:35:12 2012 -0800
Force layout canvas and SelectionController to update their info when a 2d canvas is replaced by a 3d canvas (and vice-versa).
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 75486be2839494c9b54833aff8f5eef3f9542151
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Mon Feb 6 15:41:48 2012 -0800
Support toggling between 2d and 3d canvas context. This requires us to create a new canvas with all the same values as the canvas being replaced and copying over all the shape data.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit f94b0c5ada403379b3ff8a900c2a2aabcecce49e
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Mon Feb 6 14:03:40 2012 -0800
Add enabled property for ComboBox to support enabling/disabling materials dropdowns in the PI.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 5737864d1d55d96e3cc3c1bc9b38ec58303b3981
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Mon Feb 6 13:35:30 2012 -0800
Allow users to switch between 2d and webGL mode. Note that this doesn't currently work.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit 486d9a31a85dd833a1c798049a00403756703034
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Mon Feb 6 11:35:49 2012 -0800
Support use WebGL checkbox in the PI.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rw-r--r-- | js/helper-classes/RDGE/GLLine.js | 27 |
1 files changed, 3 insertions, 24 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js index 9eaa69d1..bd3cbc26 100644 --- a/js/helper-classes/RDGE/GLLine.js +++ b/js/helper-classes/RDGE/GLLine.js | |||
@@ -27,12 +27,6 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro | |||
27 | 27 | ||
28 | this._strokeWidth = 0.25; | 28 | this._strokeWidth = 0.25; |
29 | 29 | ||
30 | // stroke colors | ||
31 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; | ||
32 | |||
33 | // stroke materials | ||
34 | this._strokeMaterial; | ||
35 | |||
36 | this._strokeStyle = "Solid"; | 30 | this._strokeStyle = "Solid"; |
37 | 31 | ||
38 | if (arguments.length > 0) | 32 | if (arguments.length > 0) |
@@ -267,26 +261,11 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro | |||
267 | } | 261 | } |
268 | 262 | ||
269 | var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, g_Engine.getContext().renderer.TRIANGLES, indices.length); | 263 | var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, g_Engine.getContext().renderer.TRIANGLES, indices.length); |
270 | this._primArray.push( prim ); | ||
271 | 264 | ||
272 | var strokeMaterial; | 265 | var strokeMaterial = this.makeStrokeMaterial(); |
273 | if (this.getStrokeMaterial()) | ||
274 | strokeMaterial = this.getStrokeMaterial().dup(); | ||
275 | else | ||
276 | strokeMaterial = new FlatMaterial(); | ||
277 | 266 | ||
278 | if (strokeMaterial) | 267 | this._primArray.push( prim ); |
279 | { | 268 | this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); |
280 | strokeMaterial.init( this.getWorld() ); | ||
281 | if(!this.getStrokeMaterial() && this._strokeColor) | ||
282 | { | ||
283 | strokeMaterial.setProperty("color", this._strokeColor); | ||
284 | } | ||
285 | } | ||
286 | |||
287 | this._materialArray.push( strokeMaterial ); | ||
288 | this._materialTypeArray.push( "stroke" ); | ||
289 | this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); | ||
290 | 269 | ||
291 | world.updateObject(this); | 270 | world.updateObject(this); |
292 | } | 271 | } |