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author | John Mayhew | 2012-04-02 14:57:31 -0700 |
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committer | John Mayhew | 2012-04-02 14:57:31 -0700 |
commit | fb0a659c9ca3479fd6799325498b11f074689936 (patch) | |
tree | 46342298281aa93e48756e040715f42770ccc526 /js/lib/geom/shape-primitive.js | |
parent | c24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff) | |
download | ninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz |
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r-- | js/lib/geom/shape-primitive.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js index bf0087b2..97873d32 100644 --- a/js/lib/geom/shape-primitive.js +++ b/js/lib/geom/shape-primitive.js | |||
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
8 | var ShapePrimitive = {}; | 8 | var ShapePrimitive = {}; |
9 | 9 | ||
10 | ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { | 10 | ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { |
11 | var renderer = g_Engine.getContext().renderer; | 11 | var renderer = RDGE.globals.engine.getContext().renderer; |
12 | 12 | ||
13 | // to setup a primitive you must define it | 13 | // to setup a primitive you must define it |
14 | // create a new primitive definition here to then fill out | 14 | // create a new primitive definition here to then fill out |
15 | var prim = new rdgePrimitiveDefinition(); | 15 | var prim = new RDGE.rdgePrimitiveDefinition(); |
16 | 16 | ||
17 | // the vertex definition declares how the data will be delivered to the shader | 17 | // the vertex definition declares how the data will be delivered to the shader |
18 | // the position of an element in array determines which attribute in a shader the | 18 | // the position of an element in array determines which attribute in a shader the |