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author | hwc487 | 2012-07-11 09:48:19 -0700 |
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committer | hwc487 | 2012-07-11 09:48:19 -0700 |
commit | 67dd4bdd47a0324507bed232d22068aa198549fe (patch) | |
tree | d0edd34f5f34a3546dc4bdc16cb72c2b98389814 /js/lib/rdge/materials/material.js | |
parent | 61e2ec5052bbff0cfd792ac141f83ee8757416f3 (diff) | |
download | ninja-67dd4bdd47a0324507bed232d22068aa198549fe.tar.gz |
re-wrote the radial blur shader. Changed tolerances in the deformation shaders.
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-x | js/lib/rdge/materials/material.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 0f6f6c92..e8571e9d 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -57,7 +57,7 @@ var Material = function GLMaterial( world ) { | |||
57 | // vertex deformation variables | 57 | // vertex deformation variables |
58 | this._hasVertexDeformation = false; | 58 | this._hasVertexDeformation = false; |
59 | this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) | 59 | this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) |
60 | this._vertexDeformationTolerance = 0.02; | 60 | this._vertexDeformationTolerance = 0.1; |
61 | 61 | ||
62 | // RDGE variables | 62 | // RDGE variables |
63 | this._shader = null; | 63 | this._shader = null; |