diff options
author | John Mayhew | 2012-04-02 14:57:31 -0700 |
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committer | John Mayhew | 2012-04-02 14:57:31 -0700 |
commit | fb0a659c9ca3479fd6799325498b11f074689936 (patch) | |
tree | 46342298281aa93e48756e040715f42770ccc526 /js/lib/rdge/materials/relief-tunnel-material.js | |
parent | c24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff) | |
download | ninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz |
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
Diffstat (limited to 'js/lib/rdge/materials/relief-tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/relief-tunnel-material.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/rdge/materials/relief-tunnel-material.js b/js/lib/rdge/materials/relief-tunnel-material.js index 20290895..7bf780fe 100644 --- a/js/lib/rdge/materials/relief-tunnel-material.js +++ b/js/lib/rdge/materials/relief-tunnel-material.js | |||
@@ -49,12 +49,12 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() { | |||
49 | if (world) this.setWorld( world ); | 49 | if (world) this.setWorld( world ); |
50 | 50 | ||
51 | // set up the shader | 51 | // set up the shader |
52 | this._shader = new jshader(); | 52 | this._shader = new RDGE.jshader(); |
53 | this._shader.def = reliefTunnelMaterialDef; | 53 | this._shader.def = reliefTunnelMaterialDef; |
54 | this._shader.init(); | 54 | this._shader.init(); |
55 | 55 | ||
56 | // set up the material node | 56 | // set up the material node |
57 | this._materialNode = createMaterialNode("reliefTunnelMaterial"); | 57 | this._materialNode = RDGE.createMaterialNode("reliefTunnelMaterial"); |
58 | this._materialNode.setShader(this._shader); | 58 | this._materialNode.setShader(this._shader); |
59 | 59 | ||
60 | this._time = 0; | 60 | this._time = 0; |