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Diffstat (limited to 'js/helper-classes/RDGE/Materials/RadialGradientMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js new file mode 100644 index 00000000..70c0e952 --- /dev/null +++ b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | /////////////////////////////////////////////////////////////////////// | ||
9 | // Class GLMaterial | ||
10 | // RDGE representation of a material. | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | function RadialGradientMaterial() | ||
13 | { | ||
14 | // initialize the inherited members | ||
15 | this.inheritedFrom = GLMaterial; | ||
16 | this.inheritedFrom(); | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////// | ||
19 | // Instance variables | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | this._name = "RadialGradientMaterial"; | ||
22 | this._shaderName = "radialGradient"; | ||
23 | |||
24 | this._startColor = [1, 0, 0, 1]; | ||
25 | this._stopColor = [0, 1, 0, 1]; | ||
26 | |||
27 | this._mainCircleRadius = 0.5; | ||
28 | this._innerCircleRadius = 0.05; | ||
29 | this._innerCircleCenter = [0.5, 0.5]; | ||
30 | this._mainCircleCenter = [0.5, 0.5]; | ||
31 | |||
32 | /////////////////////////////////////////////////////////////////////// | ||
33 | // Property Accessors | ||
34 | /////////////////////////////////////////////////////////////////////// | ||
35 | this.getName = function() { return this._name; } | ||
36 | this.getShaderName = function() { return this._shaderName; } | ||
37 | |||
38 | this.getStartColor = function() { return this._startColor.slice(0); } | ||
39 | this.setStartColor = function(c) { this._startColor = c.slice(0); } | ||
40 | |||
41 | this.getStopColor = function() { return this._stopColor.slice(0); } | ||
42 | this.setStopColor = function(c) { this._stopColor = c.slice(0); } | ||
43 | |||
44 | this.getMainCircleRadius = function() { return this._mainCircleRadius; } | ||
45 | this.setMainCircleRadius = function(r) { this._mainCircleRadius = r; } | ||
46 | |||
47 | this.getInnerCircleRadius = function() { return this._innerCircleRadius; } | ||
48 | this.setInnerCircleRadius = function(r) { this._innerCircleRadius = r; } | ||
49 | |||
50 | this.getInnerCircleCenter = function() { return this._innerCircleCenter; } | ||
51 | this.setInnerCircleCenter = function(c) { this._innerCircleCenter = c; } | ||
52 | |||
53 | this.getMainCircleCenter = function() { return this._mainCircleCenter; } | ||
54 | this.setMainCircleCenter = function(c) { this._mainCircleCenter = c; } | ||
55 | |||
56 | /////////////////////////////////////////////////////////////////////// | ||
57 | // Material Property Accessors | ||
58 | /////////////////////////////////////////////////////////////////////// | ||
59 | this._propNames = ["startColor", "stopColor", "mainCircleRadius", "innerCircleRadius", "mainCircleCenter", "innerCircleCenter"]; | ||
60 | this._propLabels = ["Start Color", "Stop Color", "Main Circle Radius", "Inner Circle Radius", "Main Circle Center", "Inner Circle Center"]; | ||
61 | this._propTypes = ["color", "color", "float", "float", "vector2d", "vector2d"]; | ||
62 | this._propValues = []; | ||
63 | |||
64 | this._propValues[ this._propNames[0] ] = this._startColor.slice(0); | ||
65 | this._propValues[ this._propNames[1] ] = this._stopColor.slice(0); | ||
66 | this._propValues[ this._propNames[2] ] = this.getMainCircleRadius(); | ||
67 | this._propValues[ this._propNames[3] ] = this.getInnerCircleRadius(); | ||
68 | this._propValues[ this._propNames[4] ] = this.getMainCircleCenter(); | ||
69 | this._propValues[ this._propNames[5] ] = this.getInnerCircleCenter(); | ||
70 | |||
71 | this.setProperty = function( prop, value ) | ||
72 | { | ||
73 | if (prop === "color") prop = "startColor"; | ||
74 | |||
75 | // make sure we have legitimate imput | ||
76 | var ok = this.validateProperty( prop, value ); | ||
77 | if (!ok) | ||
78 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | ||
79 | |||
80 | switch (prop) | ||
81 | { | ||
82 | case "startColor": this.setStartColor(value); break; | ||
83 | case "stopColor": this.setStopColor(value); break; | ||
84 | case "innerCircleRadius": this.setInnerCircleRadius( value ); break; | ||
85 | case "mainCircleRadius": this.setMainCircleRadius( value ); break; | ||
86 | case "innerCircleCenter": this.setInnerCircleCenter( value ); break; | ||
87 | case "mainCircleCenter": this.setMainCircleCenter( value ); break; | ||
88 | } | ||
89 | |||
90 | this.updateValuesInShader(); | ||
91 | } | ||
92 | /////////////////////////////////////////////////////////////////////// | ||
93 | |||
94 | |||
95 | /////////////////////////////////////////////////////////////////////// | ||
96 | // Methods | ||
97 | /////////////////////////////////////////////////////////////////////// | ||
98 | // duplcate method requirde | ||
99 | this.dup = function() { return new RadialGradientMaterial(); } | ||
100 | |||
101 | this.init = function() | ||
102 | { | ||
103 | // set up the shader | ||
104 | this._shader = new jshader(); | ||
105 | this._shader.def = radialGradientMaterialDef; | ||
106 | this._shader.init(); | ||
107 | |||
108 | // set up the material node | ||
109 | this._materialNode = createMaterialNode("radialGradientMaterial"); | ||
110 | this._materialNode.setShader(this._shader); | ||
111 | |||
112 | // set the shader values in the shader | ||
113 | this.updateValuesInShader(); | ||
114 | } | ||
115 | |||
116 | this.updateValuesInShader = function() | ||
117 | { | ||
118 | if (!this._shader || !this._shader.default) return; | ||
119 | |||
120 | // calculate values | ||
121 | var mainCircleRadius = this.getMainCircleRadius(); | ||
122 | var innerCircleRadius = this.getInnerCircleRadius(); | ||
123 | var innerCircleCenter = this.getInnerCircleCenter(); | ||
124 | var mainCircleCenter = this.getMainCircleCenter(); | ||
125 | var radiusDelta = innerCircleRadius - mainCircleRadius; | ||
126 | var innerCircleCenterMinusCenter = VecUtils.vecSubtract( 2, innerCircleCenter, mainCircleCenter ); | ||
127 | var u_A = VecUtils.vecDot( 2, innerCircleCenterMinusCenter, innerCircleCenterMinusCenter) - (radiusDelta * radiusDelta) | ||
128 | |||
129 | // set values | ||
130 | this._shader.default.u_center.set( innerCircleCenter ); | ||
131 | this._shader.default.u_startColor.set( this.getStartColor() ); | ||
132 | this._shader.default.u_stopColor.set( this.getStopColor() ); | ||
133 | this._shader.default.u_innerCircleCenterMinusCenter.set( innerCircleCenterMinusCenter ); | ||
134 | this._shader.default.u_radius.set( [mainCircleRadius] ); | ||
135 | this._shader.default.u_A.set( [ u_A] ); | ||
136 | this._shader.default.u_radiusDelta.set( [radiusDelta] ); | ||
137 | } | ||
138 | |||
139 | this.export = function() | ||
140 | { | ||
141 | // every material needs the base type and instance name | ||
142 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
143 | exportStr += "name: " + this.getName() + "\n"; | ||
144 | |||
145 | exportStr += "innerCircleRadius: " + this.getInnerCircleRadius() + "\n"; | ||
146 | exportStr += "mainCircleRadius: " + this.getMainCircleRadius() + "\n"; | ||
147 | exportStr += "innerCircleCenter: " + String(this.getInnerCircleCenter()) + "\n"; | ||
148 | exportStr += "mainCircleCenter: " + String(this.getMainCircleCenter()) + "\n"; | ||
149 | |||
150 | // every material needs to terminate like this | ||
151 | exportStr += "endMaterial\n"; | ||
152 | |||
153 | return exportStr; | ||
154 | } | ||
155 | |||
156 | this.import = function( importStr ) | ||
157 | { | ||
158 | var pu = new ParseUtils( importStr ); | ||
159 | var material = pu.nextValue( "material: " ); | ||
160 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
161 | this.setName( pu.nextValue( "name: ") ); | ||
162 | |||
163 | var rtnStr; | ||
164 | try | ||
165 | { | ||
166 | var innerCircleRadius = Number( pu.nextValue("innerCircleRadius: ") ), | ||
167 | mainCircleRadius = Number( pu.nextValue("mainCircleRadius: ") ), | ||
168 | innerCircleCenter = eval( "[" + pu.nextValue( "innerCircleCenter: " ) + "]" ); | ||
169 | mainCircleCenter = eval( "[" + pu.nextValue( "mainCircleCenter: " ) + "]" ); | ||
170 | |||
171 | this._innerCircleRadius = innerCircleRadius; | ||
172 | this._mainCircleRadius = mainCircleRadius; | ||
173 | this._innerCircleCenter = innerCircleCenter; | ||
174 | this.mainCircleCenter = mainCircleCenter; | ||
175 | this.updateValuesInShader(); | ||
176 | |||
177 | var endKey = "endMaterial\n"; | ||
178 | var index = importStr.indexOf( endKey ); | ||
179 | index += endKey.length; | ||
180 | rtnStr = importStr.substr( index ); | ||
181 | } | ||
182 | catch (e) | ||
183 | { | ||
184 | throw new Error( "could not import material: " + importStr ); | ||
185 | } | ||
186 | |||
187 | return rtnStr; | ||
188 | } | ||
189 | } | ||
190 | |||
191 | /////////////////////////////////////////////////////////////////////////////////////// | ||
192 | // RDGE shader | ||
193 | |||
194 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
195 | var radialGradientMaterialDef = | ||
196 | {'shaders': | ||
197 | { | ||
198 | 'defaultVShader':"assets/shaders/radialGradient.vert.glsl", | ||
199 | 'defaultFShader':"assets/shaders/radialGradient.frag.glsl", | ||
200 | }, | ||
201 | 'techniques': | ||