diff options
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r-- | js/lib/rdge/materials/deform-material.js | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js index 70742c77..91202b24 100644 --- a/js/lib/rdge/materials/deform-material.js +++ b/js/lib/rdge/materials/deform-material.js | |||
@@ -14,7 +14,7 @@ var DeformMaterial = function DeformMaterial() { | |||
14 | this._name = "DeformMaterial"; | 14 | this._name = "DeformMaterial"; |
15 | this._shaderName = "deform"; | 15 | this._shaderName = "deform"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
@@ -24,11 +24,21 @@ var DeformMaterial = function DeformMaterial() { | |||
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // all defined in parent PulseMaterial.js | 25 | // all defined in parent PulseMaterial.js |
26 | // load the local default value | 26 | // load the local default value |
27 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 27 | var u_tex0_index = 0; |
28 | this._propNames = ["u_tex0", "u_speed" ]; | ||
29 | this._propLabels = ["Texture map", "Speed" ]; | ||
30 | this._propTypes = ["file", "float" ]; | ||
31 | this._propValues = []; | ||
32 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | ||
33 | this._propValues[this._propNames[1]] = 1.0; | ||
34 | |||
35 | this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); | ||
28 | 36 | ||
29 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
30 | // Material Property Accessors | 38 | // Material Property Accessors |
31 | /////////////////////////////////////////////////////////////////////// | 39 | /////////////////////////////////////////////////////////////////////// |
40 | this.isAnimated = function() { return true; }; | ||
41 | this.getShaderDef = function() { return pulseMaterialDef; } | ||
32 | 42 | ||
33 | /////////////////////////////////////////////////////////////////////// | 43 | /////////////////////////////////////////////////////////////////////// |
34 | 44 | ||
@@ -56,12 +66,8 @@ var DeformMaterial = function DeformMaterial() { | |||
56 | this._shader['default'].u_time.set([this._time]); | 66 | this._shader['default'].u_time.set([this._time]); |
57 | } | 67 | } |
58 | 68 | ||
59 | // set up the texture | ||
60 | var texMapName = this._propValues[this._propNames[0]]; | ||
61 | this._glTex = new Texture( world, texMapName ); | ||
62 | |||
63 | // set the shader values in the shader | 69 | // set the shader values in the shader |
64 | this.updateTexture(); | 70 | this.setShaderValues(); |
65 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 71 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
66 | this.update(0); | 72 | this.update(0); |
67 | }; | 73 | }; |
@@ -96,6 +102,7 @@ var deformMaterialDef = | |||
96 | { | 102 | { |
97 | 'u_tex0': { 'type' : 'tex2d' }, | 103 | 'u_tex0': { 'type' : 'tex2d' }, |
98 | 'u_time' : { 'type' : 'float' }, | 104 | 'u_time' : { 'type' : 'float' }, |
105 | 'u_speed' : { 'type' : 'float' }, | ||
99 | 'u_resolution' : { 'type' : 'vec2' } | 106 | 'u_resolution' : { 'type' : 'vec2' } |
100 | }, | 107 | }, |
101 | 108 | ||