diff options
Diffstat (limited to 'js/lib/rdge/materials/fly-material.js')
-rw-r--r-- | js/lib/rdge/materials/fly-material.js | 38 |
1 files changed, 15 insertions, 23 deletions
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js index 5e14f3af..12e18f7f 100644 --- a/js/lib/rdge/materials/fly-material.js +++ b/js/lib/rdge/materials/fly-material.js | |||
@@ -14,7 +14,7 @@ var FlyMaterial = function FlyMaterial() { | |||
14 | this._name = "FlyMaterial"; | 14 | this._name = "FlyMaterial"; |
15 | this._shaderName = "fly"; | 15 | this._shaderName = "fly"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
@@ -24,28 +24,24 @@ var FlyMaterial = function FlyMaterial() { | |||
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // all defined in parent PulseMaterial.js | 25 | // all defined in parent PulseMaterial.js |
26 | // load the local default value | 26 | // load the local default value |
27 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 27 | var u_tex0_index = 0, u_speed_index = 1; |
28 | this._propNames = ["u_tex0", "u_speed" ]; | ||
29 | this._propLabels = ["Texture map", "Speed" ]; | ||
30 | this._propTypes = ["file", "float" ]; | ||
31 | this._propValues = []; | ||
32 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
33 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
34 | |||
35 | /////////////////////////////////////////////////////////////////////// | ||
36 | // Material Property Accessors | ||
37 | /////////////////////////////////////////////////////////////////////// | ||
38 | this.isAnimated = function() { return true; }; | ||
39 | this.getShaderDef = function() { return flyMaterialDef; } | ||
28 | 40 | ||
29 | /////////////////////////////////////////////////////////////////////// | 41 | /////////////////////////////////////////////////////////////////////// |
30 | // Methods | 42 | // Methods |
31 | /////////////////////////////////////////////////////////////////////// | 43 | /////////////////////////////////////////////////////////////////////// |
32 | // duplcate method requirde | 44 | // duplcate method requirde |
33 | this.dup = function( world ) | ||
34 | { | ||
35 | // get the current values; | ||
36 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
37 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
38 | |||
39 | // allocate a new material | ||
40 | var newMat = new FlyMaterial(); | ||
41 | |||
42 | // copy over the current values; | ||
43 | var n = propNames.length; | ||
44 | for (var i = 0; i < n; i++) | ||
45 | newMat.setProperty(propNames[i], propValues[i]); | ||
46 | |||
47 | return newMat; | ||
48 | }; | ||
49 | 45 | ||
50 | this.init = function( world ) { | 46 | this.init = function( world ) { |
51 | // save the world | 47 | // save the world |
@@ -65,12 +61,8 @@ var FlyMaterial = function FlyMaterial() { | |||
65 | this._shader['default'].u_time.set( [this._time] ); | 61 | this._shader['default'].u_time.set( [this._time] ); |
66 | } | 62 | } |
67 | 63 | ||
68 | // set up the texture | ||
69 | var texMapName = this._propValues[this._propNames[0]]; | ||
70 | this._glTex = new Texture( world, texMapName ); | ||
71 | |||
72 | // set the shader values in the shader | 64 | // set the shader values in the shader |
73 | this.updateTexture(); | 65 | this.setShaderValues(); |
74 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 66 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); |
75 | this.update( 0 ); | 67 | this.update( 0 ); |
76 | }; | 68 | }; |