diff options
Diffstat (limited to 'js/lib/rdge/materials/keleidoscope-material.js')
-rw-r--r-- | js/lib/rdge/materials/keleidoscope-material.js | 52 |
1 files changed, 12 insertions, 40 deletions
diff --git a/js/lib/rdge/materials/keleidoscope-material.js b/js/lib/rdge/materials/keleidoscope-material.js index e9f1b10e..2754420f 100644 --- a/js/lib/rdge/materials/keleidoscope-material.js +++ b/js/lib/rdge/materials/keleidoscope-material.js | |||
@@ -14,7 +14,7 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() { | |||
14 | this._name = "KeleidoscopeMaterial"; | 14 | this._name = "KeleidoscopeMaterial"; |
15 | this._shaderName = "keleidoscope"; | 15 | this._shaderName = "keleidoscope"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
@@ -24,11 +24,19 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() { | |||
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // all defined in parent PulseMaterial.js | 25 | // all defined in parent PulseMaterial.js |
26 | // load the local default value | 26 | // load the local default value |
27 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 27 | var u_tex0_index = 0, u_speed_index = 1; |
28 | this._propNames = ["u_tex0", "u_speed" ]; | ||
29 | this._propLabels = ["Texture map", "Speed" ]; | ||
30 | this._propTypes = ["file", "float" ]; | ||
31 | this._propValues = []; | ||
32 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
33 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
28 | 34 | ||
29 | /////////////////////////////////////////////////////////////////////// | 35 | /////////////////////////////////////////////////////////////////////// |
30 | // Material Property Accessors | 36 | // Material Property Accessors |
31 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
38 | this.isAnimated = function() { return true; }; | ||
39 | this.getShaderDef = function() { return keleidoscopeMaterialDef; } | ||
32 | 40 | ||
33 | /////////////////////////////////////////////////////////////////////// | 41 | /////////////////////////////////////////////////////////////////////// |
34 | 42 | ||
@@ -37,21 +45,6 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() { | |||
37 | // Methods | 45 | // Methods |
38 | /////////////////////////////////////////////////////////////////////// | 46 | /////////////////////////////////////////////////////////////////////// |
39 | // duplcate method requirde | 47 | // duplcate method requirde |
40 | this.dup = function( world ) { | ||
41 | // get the current values; | ||
42 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
43 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
44 | |||
45 | // allocate a new material | ||
46 | var newMat = new KeleidoscopeMaterial(); | ||
47 | |||
48 | // copy over the current values; | ||
49 | var n = propNames.length; | ||
50 | for (var i = 0; i < n; i++) | ||
51 | newMat.setProperty(propNames[i], propValues[i]); | ||
52 | |||
53 | return newMat; | ||
54 | }; | ||
55 | 48 | ||
56 | this.init = function( world ) { | 49 | this.init = function( world ) { |
57 | // save the world | 50 | // save the world |
@@ -71,33 +64,11 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() { | |||
71 | this._shader['default'].u_time.set( [this._time] ); | 64 | this._shader['default'].u_time.set( [this._time] ); |
72 | } | 65 | } |
73 | 66 | ||
74 | // set up the texture | ||
75 | var texMapName = this._propValues[this._propNames[0]]; | ||
76 | this._glTex = new Texture( world, texMapName ); | ||
77 | |||
78 | // set the shader values in the shader | 67 | // set the shader values in the shader |
79 | this.updateTexture(); | 68 | this.setShaderValues(); |
80 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 69 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); |
81 | this.update( 0 ); | 70 | this.update( 0 ); |
82 | }; | 71 | }; |
83 | |||
84 | this.update = function( time ) | ||
85 | { | ||
86 | var material = this._materialNode; | ||
87 | if (material) | ||
88 | { | ||
89 | var technique = material.shaderProgram['default']; | ||
90 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
91 | if (renderer && technique) | ||
92 | { | ||
93 | if (this._shader && this._shader['default']) { | ||
94 | this._shader['default'].u_time.set( [this._time] ); | ||
95 | } | ||
96 | |||
97 | this._time = time; | ||
98 | } | ||
99 | } | ||
100 | }; | ||
101 | }; | 72 | }; |
102 | 73 | ||
103 | /////////////////////////////////////////////////////////////////////////////////////// | 74 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -128,6 +99,7 @@ var keleidoscopeMaterialDef = | |||
128 | 'params' : | 99 | 'params' : |
129 | { | 100 | { |
130 | 'u_tex0': { 'type' : 'tex2d' }, | 101 | 'u_tex0': { 'type' : 'tex2d' }, |
102 | 'u_speed' : { 'type' : 'float' }, | ||
131 | 'u_time' : { 'type' : 'float' }, | 103 | 'u_time' : { 'type' : 'float' }, |
132 | 'u_resolution' : { 'type' : 'vec2' }, | 104 | 'u_resolution' : { 'type' : 'vec2' }, |
133 | }, | 105 | }, |