diff options
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 44 |
1 files changed, 17 insertions, 27 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 9e70a6f8..b833a251 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js | |||
@@ -15,38 +15,31 @@ var TunnelMaterial = function TunnelMaterial() { | |||
15 | this._name = "TunnelMaterial"; | 15 | this._name = "TunnelMaterial"; |
16 | this._shaderName = "tunnel"; | 16 | this._shaderName = "tunnel"; |
17 | 17 | ||
18 | this._texMap = 'assets/images/rocky-normal.jpg'; | 18 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
19 | 19 | ||
20 | this._time = 0.0; | 20 | this._time = 0.0; |
21 | this._dTime = 0.001; | 21 | this._dTime = 0.001; |
22 | 22 | ||
23 | /////////////////////////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////////////////////////// |
24 | // Properties | 24 | // Material Property Accessors |
25 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
26 | // all defined in parent PulseMaterial.js | 26 | var u_tex0_index = 0, u_speed_index = 1; |
27 | // load the local default value | 27 | this._propNames = ["u_tex0", "u_speed" ]; |
28 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 28 | this._propLabels = ["Texture map", "Speed" ]; |
29 | this._propTypes = ["file", "float" ]; | ||
30 | this._propValues = []; | ||
31 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
32 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
29 | 33 | ||
30 | /////////////////////////////////////////////////////////////////////// | 34 | /////////////////////////////////////////////////////////////////////// |
31 | // Methods | 35 | // Material Property Accessors |
32 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
33 | // duplcate method requirde | 37 | this.isAnimated = function() { return true; }; |
34 | this.dup = function (world) { | 38 | this.getShaderDef = function() { return tunnelMaterialDef; }; |
35 | // get the current values; | ||
36 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
37 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
38 | |||
39 | // allocate a new material | ||
40 | var newMat = new TunnelMaterial(); | ||
41 | |||
42 | // copy over the current values; | ||
43 | var n = propNames.length; | ||
44 | for (var i = 0; i < n; i++) | ||
45 | newMat.setProperty(propNames[i], propValues[i]); | ||
46 | |||
47 | return newMat; | ||
48 | }; | ||
49 | 39 | ||
40 | /////////////////////////////////////////////////////////////////////// | ||
41 | // Methods | ||
42 | /////////////////////////////////////////////////////////////////////// | ||
50 | this.init = function (world) { | 43 | this.init = function (world) { |
51 | // save the world | 44 | // save the world |
52 | if (world) this.setWorld(world); | 45 | if (world) this.setWorld(world); |
@@ -65,12 +58,8 @@ var TunnelMaterial = function TunnelMaterial() { | |||
65 | this._shader['default'].u_time.set([this._time]); | 58 | this._shader['default'].u_time.set([this._time]); |
66 | } | 59 | } |
67 | 60 | ||
68 | // set up the texture | ||
69 | var texMapName = this._propValues[this._propNames[0]]; | ||
70 | this._glTex = new Texture( world, texMapName ); | ||
71 | |||
72 | // set the shader values in the shader | 61 | // set the shader values in the shader |
73 | this.updateTexture(); | 62 | this.setShaderValues(); |
74 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 63 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
75 | this.update(0); | 64 | this.update(0); |
76 | }; | 65 | }; |
@@ -105,6 +94,7 @@ var tunnelMaterialDef = | |||
105 | { | 94 | { |
106 | 'u_tex0': { 'type' : 'tex2d' }, | 95 | 'u_tex0': { 'type' : 'tex2d' }, |
107 | 'u_time' : { 'type' : 'float' }, | 96 | 'u_time' : { 'type' : 'float' }, |
97 | 'u_speed' : { 'type' : 'float' }, | ||
108 | 'u_resolution' : { 'type' : 'vec2' } | 98 | 'u_resolution' : { 'type' : 'vec2' } |
109 | }, | 99 | }, |
110 | 100 | ||