diff options
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 74913aa8..d197ce7f 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js | |||
@@ -50,19 +50,19 @@ var TunnelMaterial = function TunnelMaterial() { | |||
50 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
51 | // Material Property Accessors | 51 | // Material Property Accessors |
52 | /////////////////////////////////////////////////////////////////////// | 52 | /////////////////////////////////////////////////////////////////////// |
53 | var u_tex0_index = 0, u_speed_index = 1; | 53 | var u_tex0_index = 0, u_speed_index = 1; |
54 | this._propNames = ["u_tex0", "u_speed" ]; | 54 | this._propNames = ["u_tex0", "u_speed" ]; |
55 | this._propLabels = ["Texture map", "Speed" ]; | 55 | this._propLabels = ["Texture map", "Speed" ]; |
56 | this._propTypes = ["file", "float" ]; | 56 | this._propTypes = ["file", "float" ]; |
57 | this._propValues = []; | 57 | this._propValues = []; |
58 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | 58 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); |
59 | this._propValues[this._propNames[u_speed_index]] = 1.0; | 59 | this._propValues[this._propNames[u_speed_index]] = 1.0; |
60 | 60 | ||
61 | /////////////////////////////////////////////////////////////////////// | 61 | /////////////////////////////////////////////////////////////////////// |
62 | // Material Property Accessors | 62 | // Material Property Accessors |
63 | /////////////////////////////////////////////////////////////////////// | 63 | /////////////////////////////////////////////////////////////////////// |
64 | this.isAnimated = function() { return true; }; | 64 | this.isAnimated = function() { return true; }; |
65 | this.getShaderDef = function() { return tunnelMaterialDef; }; | 65 | this.getShaderDef = function() { return tunnelMaterialDef; }; |
66 | 66 | ||
67 | /////////////////////////////////////////////////////////////////////// | 67 | /////////////////////////////////////////////////////////////////////// |
68 | // Methods | 68 | // Methods |
@@ -104,46 +104,46 @@ var TunnelMaterial = function TunnelMaterial() { | |||
104 | 104 | ||
105 | /////////////////////////////////////////////////////////////////////////////////////// | 105 | /////////////////////////////////////////////////////////////////////////////////////// |
106 | // RDGE shader | 106 | // RDGE shader |
107 | 107 | ||
108 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 108 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
109 | var tunnelMaterialDef = | 109 | var tunnelMaterialDef = |
110 | {'shaders': | 110 | {'shaders': |
111 | { | 111 | { |
112 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 112 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
113 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" | 113 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" |
114 | }, | 114 | }, |
115 | 'techniques': | 115 | 'techniques': |
116 | { | 116 | { |
117 | 'default': | 117 | 'default': |
118 | [ | 118 | [ |
119 | { | 119 | { |
120 | 'vshader' : 'defaultVShader', | 120 | 'vshader' : 'defaultVShader', |
121 | 'fshader' : 'defaultFShader', | 121 | 'fshader' : 'defaultFShader', |
122 | // attributes | 122 | // attributes |
123 | 'attributes' : | 123 | 'attributes' : |
124 | { | 124 | { |
125 | 'vert' : { 'type' : 'vec3' }, | 125 | 'vert' : { 'type' : 'vec3' }, |
126 | 'normal' : { 'type' : 'vec3' }, | 126 | 'normal' : { 'type' : 'vec3' }, |
127 | 'texcoord' : { 'type' : 'vec2' } | 127 | 'texcoord' : { 'type' : 'vec2' } |
128 | }, | 128 | }, |
129 | // parameters | 129 | // parameters |
130 | 'params' : | 130 | 'params' : |
131 | { | 131 | { |
132 | 'u_tex0': { 'type' : 'tex2d' }, | 132 | 'u_tex0': { 'type' : 'tex2d' }, |
133 | 'u_time' : { 'type' : 'float' }, | 133 | 'u_time' : { 'type' : 'float' }, |
134 | 'u_speed' : { 'type' : 'float' }, | 134 | 'u_speed' : { 'type' : 'float' }, |
135 | 'u_resolution' : { 'type' : 'vec2' } | 135 | 'u_resolution' : { 'type' : 'vec2' } |
136 | }, | 136 | }, |
137 | 137 | ||
138 | // render states | 138 | // render states |
139 | 'states' : | 139 | 'states' : |
140 | { | 140 | { |
141 | 'depthEnable' : true, | 141 | 'depthEnable' : true, |
142 | 'offset':[1.0, 0.1] | 142 | 'offset':[1.0, 0.1] |
143 | } | 143 | } |
144 | } | 144 | } |
145 | ] | 145 | ] |
146 | } | 146 | } |
147 | }; | 147 | }; |
148 | 148 | ||
149 | TunnelMaterial.prototype = new PulseMaterial(); | 149 | TunnelMaterial.prototype = new PulseMaterial(); |