diff options
Diffstat (limited to 'js/lib/rdge/materials/twist-material.js')
-rw-r--r-- | js/lib/rdge/materials/twist-material.js | 57 |
1 files changed, 17 insertions, 40 deletions
diff --git a/js/lib/rdge/materials/twist-material.js b/js/lib/rdge/materials/twist-material.js index 9e2c124a..35f7eda2 100644 --- a/js/lib/rdge/materials/twist-material.js +++ b/js/lib/rdge/materials/twist-material.js | |||
@@ -16,38 +16,31 @@ var TwistMaterial = function TwistMaterial() { | |||
16 | this._name = "TwistMaterial"; | 16 | this._name = "TwistMaterial"; |
17 | this._shaderName = "twist"; | 17 | this._shaderName = "twist"; |
18 | 18 | ||
19 | this._texMap = 'assets/images/rocky-normal.jpg'; | 19 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
20 | 20 | ||
21 | this._time = 0.0; | 21 | this._time = 0.0; |
22 | this._dTime = 0.01; | 22 | this._dTime = 0.01; |
23 | 23 | ||
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // Properties | 25 | // Material Property Accessors |
26 | /////////////////////////////////////////////////////////////////////// | 26 | /////////////////////////////////////////////////////////////////////// |
27 | // all defined in parent PulseMaterial.js | 27 | var u_tex0_index = 0, u_speed_index = 1; |
28 | // load the local default value | 28 | this._propNames = ["u_tex0", "u_speed" ]; |
29 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 29 | this._propLabels = ["Texture map", "Speed" ]; |
30 | this._propTypes = ["file", "float" ]; | ||
31 | this._propValues = []; | ||
32 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
33 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
30 | 34 | ||
31 | /////////////////////////////////////////////////////////////////////// | 35 | /////////////////////////////////////////////////////////////////////// |
32 | // Methods | 36 | // Material Property Accessors |
33 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
34 | // duplcate method requirde | 38 | this.isAnimated = function() { return true; }; |
35 | this.dup = function (world) { | 39 | this.getShaderDef = function() { return twistMaterialDef; }; |
36 | // get the current values; | ||
37 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
38 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
39 | |||
40 | // allocate a new material | ||
41 | var newMat = new TwistMaterial(); | ||
42 | |||
43 | // copy over the current values; | ||
44 | var n = propNames.length; | ||
45 | for (var i = 0; i < n; i++) | ||
46 | newMat.setProperty(propNames[i], propValues[i]); | ||
47 | |||
48 | return newMat; | ||
49 | }; | ||
50 | 40 | ||
41 | /////////////////////////////////////////////////////////////////////// | ||
42 | // Methods | ||
43 | /////////////////////////////////////////////////////////////////////// | ||
51 | this.init = function (world) { | 44 | this.init = function (world) { |
52 | // save the world | 45 | // save the world |
53 | if (world) this.setWorld(world); | 46 | if (world) this.setWorld(world); |
@@ -66,28 +59,11 @@ var TwistMaterial = function TwistMaterial() { | |||
66 | this._shader['default'].u_time.set([this._time]); | 59 | this._shader['default'].u_time.set([this._time]); |
67 | } | 60 | } |
68 | 61 | ||
69 | // set up the texture | ||
70 | var texMapName = this._propValues[this._propNames[0]]; | ||
71 | this._glTex = new Texture( world, texMapName ); | ||
72 | |||
73 | // set the shader values in the shader | 62 | // set the shader values in the shader |
74 | this.updateTexture(); | 63 | this.setShaderValues(); |
75 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 64 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
76 | this.update(0); | 65 | this.update(0); |
77 | }; | 66 | }; |
78 | |||
79 | this.update = function (time) { | ||
80 | var material = this._materialNode; | ||
81 | if (material) { | ||
82 | var technique = material.shaderProgram['default']; | ||
83 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
84 | if (renderer && technique) { | ||
85 | if (this._shader && this._shader['default']) | ||
86 | this._shader['default'].u_time.set([this._time]); | ||
87 | this._time = time; | ||
88 | } | ||
89 | } | ||
90 | }; | ||
91 | }; | 67 | }; |
92 | 68 | ||
93 | /////////////////////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -119,6 +95,7 @@ var twistMaterialDef = | |||
119 | { | 95 | { |
120 | 'u_tex0': { 'type': 'tex2d' }, | 96 | 'u_tex0': { 'type': 'tex2d' }, |
121 | 'u_time': { 'type': 'float' }, | 97 | 'u_time': { 'type': 'float' }, |
98 | 'u_speed': { 'type': 'float' }, | ||
122 | 'u_resolution': { 'type': 'vec2' } | 99 | 'u_resolution': { 'type': 'vec2' } |
123 | }, | 100 | }, |
124 | 101 | ||