From 82b6b752123022670c422b8a083c93d865c9533a Mon Sep 17 00:00:00 2001
From: Jose Antonio Marquez
Date: Fri, 9 Mar 2012 11:01:59 -0800
Subject: Adding webGL I/O runtime functionality
There is a problem that needs to be resolved in the CanvasRuntime.
---
assets/CanvasDataManager.js | 83 ---------------------------------------------
1 file changed, 83 deletions(-)
delete mode 100644 assets/CanvasDataManager.js
(limited to 'assets/CanvasDataManager.js')
diff --git a/assets/CanvasDataManager.js b/assets/CanvasDataManager.js
deleted file mode 100644
index 8afc9de0..00000000
--- a/assets/CanvasDataManager.js
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
- */
-
-
-var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
-var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;
-var MaterialsModel = require("js/models/materials-model").MaterialsModel;
-var GLRuntime = require("js/lib/rdge/runtime/GLRuntime").GLRuntime;
-
-///////////////////////////////////////////////////////////////////////
-// Class ShapeRuntime
-// Manages runtime shape display
-///////////////////////////////////////////////////////////////////////
-var CanvasDataManager = function CanvasDataManager()
-{
- this.loadGLData = function(root, valueArray )
- {
- var value = valueArray;
- var nWorlds = value.length;
- for (var i=0; i= 0)
- {
- var endIndex = importStr.indexOf( "\n", startIndex );
- if (endIndex > 0)
- {
- var id = importStr.substring( startIndex+4, endIndex );
- var canvas = this.findCanvasWithID( id, root );
- if (canvas)
- {
- var rt = new GLRuntime( canvas, importStr );
- }
- }
- }
- }
- }
-
- this.collectGLData = function( elt, dataArray )
- {
- if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
- {
- var data = elt.elementModel.shapeModel.GLWorld.export( true );
- dataArray.push( data );
- }
-
- if (elt.children)
- {
- var nKids = elt.children.length;
- for (var i=0; i