From 4bdb951f2dab6d132ed28ab17888cc819ed811ee Mon Sep 17 00:00:00 2001
From: Jose Antonio Marquez
Date: Thu, 8 Mar 2012 16:07:02 -0800
Subject: Adding I/O functionality to RDGE
Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
---
assets/CanvasDataManager.js | 83 +++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 83 insertions(+)
create mode 100644 assets/CanvasDataManager.js
(limited to 'assets/CanvasDataManager.js')
diff --git a/assets/CanvasDataManager.js b/assets/CanvasDataManager.js
new file mode 100644
index 00000000..8afc9de0
--- /dev/null
+++ b/assets/CanvasDataManager.js
@@ -0,0 +1,83 @@
+/*
+This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
+var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;
+var MaterialsModel = require("js/models/materials-model").MaterialsModel;
+var GLRuntime = require("js/lib/rdge/runtime/GLRuntime").GLRuntime;
+
+///////////////////////////////////////////////////////////////////////
+// Class ShapeRuntime
+// Manages runtime shape display
+///////////////////////////////////////////////////////////////////////
+var CanvasDataManager = function CanvasDataManager()
+{
+ this.loadGLData = function(root, valueArray )
+ {
+ var value = valueArray;
+ var nWorlds = value.length;
+ for (var i=0; i= 0)
+ {
+ var endIndex = importStr.indexOf( "\n", startIndex );
+ if (endIndex > 0)
+ {
+ var id = importStr.substring( startIndex+4, endIndex );
+ var canvas = this.findCanvasWithID( id, root );
+ if (canvas)
+ {
+ var rt = new GLRuntime( canvas, importStr );
+ }
+ }
+ }
+ }
+ }
+
+ this.collectGLData = function( elt, dataArray )
+ {
+ if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
+ {
+ var data = elt.elementModel.shapeModel.GLWorld.export( true );
+ dataArray.push( data );
+ }
+
+ if (elt.children)
+ {
+ var nKids = elt.children.length;
+ for (var i=0; i