From fba39dbb3bd64eddf6162fbf57232089e446fb06 Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Thu, 9 Feb 2012 10:50:05 -0800 Subject: removing shaders --- assets/shaders/Taper.vert.glsl | 61 ------------------------------------------ 1 file changed, 61 deletions(-) delete mode 100644 assets/shaders/Taper.vert.glsl (limited to 'assets/shaders/Taper.vert.glsl') diff --git a/assets/shaders/Taper.vert.glsl b/assets/shaders/Taper.vert.glsl deleted file mode 100644 index 46f04fb3..00000000 --- a/assets/shaders/Taper.vert.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -#ifdef GL_ES -precision highp float; -#endif - - -// attributes -attribute vec3 vert; -attribute vec3 normal; -attribute vec2 texcoord; - -// scalar uniforms -uniform float u_limit1; -uniform float u_limit2; -uniform float u_limit3; -uniform float u_taperAmount; - -uniform vec4 color; - - -// matrix uniforms -uniform mat4 u_mvMatrix; -uniform mat4 u_projMatrix; -uniform mat4 u_worldMatrix; - -varying vec4 v_color; - - -void main(void) -{ - vec3 pos = vert; - vec2 uv = texcoord; - - v_color = vec4(0, 1, 0, 1); - if (uv.x > u_limit1) - { - if (uv.x < u_limit2) - { - float t = (uv.x - u_limit1)/(u_limit2 - u_limit1); - pos.y = pos.y - t*u_taperAmount; - v_color = vec4( 1, 1, 0, 1 ); - } - else if (uv.x < u_limit3) - { - float t = 1.0 - (uv.x - u_limit2)/(u_limit3 - u_limit2); - pos.y = pos.y - t*u_taperAmount; - v_color = vec4( 0, 1, 1, 1 ); - } - else - v_color = vec4(0,0,1,1); - } - - - gl_Position = u_projMatrix * u_mvMatrix * vec4(pos,1.0) ; -} \ No newline at end of file -- cgit v1.2.3