From 2d4da18a778471b02e188ad668752e331ee76127 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 7 Feb 2012 14:35:55 -0800 Subject: test code for deformation shader --- js/helper-classes/RDGE/GLWorld.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'js/helper-classes/RDGE/GLWorld.js') diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js index c97e29d4..83ed717d 100644 --- a/js/helper-classes/RDGE/GLWorld.js +++ b/js/helper-classes/RDGE/GLWorld.js @@ -14,6 +14,7 @@ var fragmentShaderSource = ""; var rdgeStarted = false; var nodeCounter = 0; +var worldCounter = 0; /////////////////////////////////////////////////////////////////////// @@ -70,6 +71,9 @@ function GLWorld( canvas, use3D ) // no animated materials this._firstRender = true; + this._worldCount = worldCounter; + worldCounter++; + /////////////////////////////////////////////////////////////////////// // Property accessors /////////////////////////////////////////////////////////////////////// @@ -236,7 +240,7 @@ function GLWorld( canvas, use3D ) { renderer.disableCulling(); this.myScene.render(); - //console.log( "render" ); + console.log( "render" ); if (this._firstRender) { -- cgit v1.2.3