From aec849d91e4b697d496b9ede28b5d89cf2283781 Mon Sep 17 00:00:00 2001
From: Nivesh Rajbhandari
Date: Tue, 7 Feb 2012 14:18:13 -0800
Subject: id's must start with a letter, so our workaround for using uuid for
 RDGE canvas id's won't work because they often start with a number.

Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
---
 js/helper-classes/RDGE/GLWorld.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'js/helper-classes/RDGE/GLWorld.js')

diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index cc44da50..59f0bda0 100644
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -240,7 +240,7 @@ function GLWorld( canvas, use3D )
 			rdgeStarted = true;
 
             // TODO - temporary fix for RDGE id's
-            this._canvas.id = this._canvas.uuid;
+            this._canvas.id = "rdge_" + this._canvas.uuid;
 
 			g_Engine.registerCanvas(this._canvas, this);
 			RDGEStart( this._canvas );
-- 
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