From 86a801c057fc3b0580d6130be5740c2ee503444f Mon Sep 17 00:00:00 2001 From: hwc487 Date: Fri, 27 Jan 2012 15:52:36 -0800 Subject: updated from old repo --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 2 ++ 1 file changed, 2 insertions(+) (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index 5177a8a0..db66ca42 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -29,6 +29,8 @@ function FlatMaterial() this.getColor = function() { return this._color; } this.getShaderName = function() { return this._shaderName; } + this.isAnimated = function() { return true; } + //////////////////////////////////s///////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// -- cgit v1.2.3 From 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c Mon Sep 17 00:00:00 2001 From: hwc487 Date: Mon, 30 Jan 2012 16:15:12 -0800 Subject: Renderer startup handling of non-animated materials. Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index db66ca42..f342eef8 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -29,7 +29,7 @@ function FlatMaterial() this.getColor = function() { return this._color; } this.getShaderName = function() { return this._shaderName; } - this.isAnimated = function() { return true; } + this.isAnimated = function() { return false; } //////////////////////////////////s///////////////////////////////////// // Methods -- cgit v1.2.3 From b2ce8b819cc85a558d862c04965b7e65a6ce8640 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 1 Feb 2012 13:05:32 -0800 Subject: changes to allow minimal rendering ofnon-animated materials. --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 41 +++++++++++++----------- 1 file changed, 22 insertions(+), 19 deletions(-) (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index f342eef8..3e3ae25e 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -50,6 +50,12 @@ function FlatMaterial() // set up the material node this._materialNode = createMaterialNode("flatMaterial"); this._materialNode.setShader(this._shader); + + // initialize the taper properties +// this._shader.colorMe.u_limit1.set( [0.25] ); +// this._shader.colorMe.u_limit2.set( [0.5] ); +// this._shader.colorMe.u_limit3.set( [0.75] ); +// this._shader.colorMe.u_taperAmount.set( [0.5] ); } @@ -102,10 +108,11 @@ function FlatMaterial() var rtnStr = importStr.substr( index ); return rtnStr; } -} -// used to create unique names -var flatMaterialCounter = 0; + this.update = function( time ) + { + } +} /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader @@ -114,35 +121,31 @@ var flatMaterialCounter = 0; flatShaderDef = { 'shaders': { // shader files - 'defaultVShader': "\ - uniform mat4 u_mvMatrix;\ - uniform mat4 u_projMatrix;\ - attribute vec3 a_pos;\ - void main() {\ - gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ - }", - 'defaultFShader': "\ - precision highp float;\ - uniform vec4 color;\ - void main() {\ - gl_FragColor = color;\ - }", + 'defaultVShader':"assets/shaders/Basic.vert.glsl", + 'defaultFShader':"assets/shaders/Basic.frag.glsl", }, 'techniques': { // rendering control 'colorMe':[ // simple color pass { 'vshader' : 'defaultVShader', 'fshader' : 'defaultFShader', - + // attributes 'attributes' : { - 'a_pos' : { 'type' : 'vec3' } // only using position for this shader + 'vert' : { 'type' : 'vec3' }, + 'normal' : { 'type' : 'vec3' }, + 'texcoord' : { 'type' : 'vec2' }, }, // attributes 'params' : { - 'color' : { 'type' : 'vec4' } + 'color' : { 'type' : 'vec4' }, + + //'u_limit1': { 'type': 'float' }, + //'u_limit2': { 'type': 'float' }, + //'u_limit3': { 'type': 'float' }, + //'u_taperAmount': { 'type': 'float' } }, }, ] -- cgit v1.2.3 From 2d68f944e93b201deb46015392e706b7a24201c9 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 8 Feb 2012 14:24:48 -0800 Subject: Fixed several typos in Materials import/export code to support toggling between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 48 +++++++++++++++--------- 1 file changed, 31 insertions(+), 17 deletions(-) (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index 5177a8a0..a5c079a8 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -63,11 +63,12 @@ function FlatMaterial() this.setProperty = function( prop, value ) { - // make sure we have legitimate imput + // make sure we have legitimate input if (this.validateProperty( prop, value )) { - this._color = value.slice(0); - this._shader.colorMe[prop].set(value); + this._propValues[prop] = value; + if (this._shader && this._shader.colorMe) + this._shader.colorMe[prop].set(value); } } /////////////////////////////////////////////////////////////////////// @@ -76,7 +77,7 @@ function FlatMaterial() { // this function should be overridden by subclasses var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr = "name: " + this.getName() + "\n"; + exportStr += "name: " + this.getName() + "\n"; if (this._shader) exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; @@ -87,19 +88,32 @@ function FlatMaterial() return exportStr; } - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "material: ") ); - var color = pu.nextValue( "color: " ); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ) + endKey.len; - var rtnStr = importStr.substr( index ); - return rtnStr; - } + this.import = function( importStr ) + { + var pu = new ParseUtils( importStr ); + var material = pu.nextValue( "material: " ); + if (material != this.getShaderName()) throw new Error( "ill-formed material" ); + this.setName( pu.nextValue( "name: ") ); + + var rtnStr; + try + { + var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); + + this.setProperty( "color", color); + + var endKey = "endMaterial\n"; + var index = importStr.indexOf( endKey ); + index += endKey.length; + rtnStr = importStr.substr( index ); + } + catch (e) + { + throw new Error( "could not import material: " + importStr ); + } + + return rtnStr; + } } // used to create unique names -- cgit v1.2.3 From d83fb1180aee8b046074b27ebd01aae378363a46 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 12:19:16 -0800 Subject: Fixed bad merge in FlatMaterials. Signed-off-by: Nivesh Rajbhandari --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 1 + 1 file changed, 1 insertion(+) (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index 83da145e..e2f23d75 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -127,6 +127,7 @@ function FlatMaterial() { } +} // used to create unique names var flatMaterialCounter = 0; -- cgit v1.2.3