From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- .../RDGE/Materials/IridescentScalesMaterial.js | 212 +++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js (limited to 'js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js b/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js new file mode 100644 index 00000000..ac1d3fe7 --- /dev/null +++ b/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js @@ -0,0 +1,212 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// GL representation of a material. +/////////////////////////////////////////////////////////////////////// +function IridescentScalesMaterial() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "IridescentScalesMaterial"; + this._shaderName = "iridescentScales"; + + //this._diffuseTexture = "grey"; + //this._specularTexture = "irredecentENV"; + //this._normalTexture = "scales_normal"; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getShaderName = function() { return this._shaderName; } + + //this.getLightDiff = function() { return this._lightDiff; } + + this.getDiffuseTexture = function() { return this._propValues["diffuseTexture"].slice(0); } + this.setDiffuseTexture = function(dt) { this._propValues["diffuseTexture"] = dt.slice(0); + if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); } + + this.getSpecularTexture = function() { return this._propValues["specularTexture"].slice(0); } + this.setSpecularTexture = function(st) { this._propValues["specularTexture"] = st.slice(0); + if (this._materialNode) this._materialNode.setSpecularTexture( st ); } + + this.getNormalTexture = function() { return this._propValues["normalTexture"].slice(0); } + this.setNormalTexture = function(nt) { this._propValues["normalTexture"] = nt.slice(0); + if (this._materialNode) this._materialNode.setNormalTexture( nt ); } + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + this._propNames = ["diffuseTexture", "specularTexture", "normalTexture"]; + this._propLabels = ["Diffuse Tecture", "Specular Texture", "Bump Map"]; + this._propTypes = ["file", "file", "file"]; + this._propValues = []; + + this._propValues[ this._propNames[0] ] = "grey"; + this._propValues[ this._propNames[1] ] = "irredecentENV"; + this._propValues[ this._propNames[2] ] = "scales_normal"; + + this.setProperty = function( prop, value ) + { + // make sure we have legitimate imput + var ok = this.validateProperty( prop, value ); + if (!ok) + console.log( "invalid property in Bump Metal Materia;" + prop + " : " + value ); + + switch (prop) + { + case "diffuseTexture": this.setDiffuseTexture( value ); break; + case "specularTexture": this.setSpecularTexture( value ); break; + case "normalMap": this.setNormalTexture( value ); break; + + default: + console.log( "invalid property to Iridescent Scales Material: " + prop + ", value: " + value ); + break; + } + } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.dup = function() { return new IridescentScalesMaterial(); } + + this.init = function() + { + // set up the shader + this._shader = new jshader(); + this._shader.def = iridescentScalesShaderDef; + this._shader.init(); + + // create the material node + this._materialNode = createMaterialNode( this.getName() ); + this._materialNode.setShader(this._shader); + + // set up the material node + this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); + this._materialNode.setSpecTexture( this.getSpecularTexture() ); + this._materialNode.setNormalTexture( this.getNormalTexture() ); + } + + this.export = function() + { + // every material needs the base type and instance name + var exportStr = "material: " + this.getShaderName() + "\n"; + exportStr += "name: " + this.getName() + "\n"; + + exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; + exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; + exportStr += "normalTexture: " + this.getNormalTexture() + "\n"; + + // every material needs to terminate like this + exportStr += "endMaterial\n"; + + return exportStr; + } + + this.import = function( importStr ) + { + var pu = new ParseUtils( importStr ); + var material = pu.nextValue( "material: " ); + if (material != this.getShaderName()) throw new Error( "ill-formed material" ); + this.setName( pu.nextValue( "name: ") ); + + var rtnStr; + try + { + var dt = pu.nextValue( "diffuseTexture: " ), + st = pu.nextValue( "specularTexture: " ), + nt = pu.nextValue( "normalTexture: " ); + + var endKey = "endMaterial\n"; + var index = importStr.indexOf( endKey ); + index += endKey.length; + rtnStr = importStr.substr( index ); + } + catch (e) + { + throw new Error( "could not import material: " + importStr ); + } + + return rtnStr; + } +} + +/////////////////////////////////////////////////////////////////////////////////////// +// RDGE shaders +/* + * The main shader for the scene + */ +var iridescentScalesShaderDef = {'shaders': { + // this shader is being referenced by file + 'defaultVShader':"assets/shaders/test_vshader.glsl", + 'defaultFShader':"assets/shaders/test_fshader.glsl", + + // this shader is inline + 'dirLightVShader': "\ + uniform mat4 u_mvMatrix;\ + uniform mat4 u_normalMatrix;\ + uniform mat4 u_projMatrix;\ + uniform mat4 u_worldMatrix;\ + attribute vec3 a_pos;\ + attribute vec3 a_nrm;\ + varying vec3 vNormal;\ + varying vec3 vPos;\ + void main() {\ + vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ + gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ + vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ + }", + 'dirLightFShader': "\ + precision highp float;\ + uniform vec4 u_light1Diff;\ + uniform vec3 u_light1Pos;\ + uniform vec4 u_light2Diff;\ + uniform vec3 u_light2Pos;\ + varying vec3 vNormal;\ + varying vec3 vPos;\ + void main() {\ + vec3 light1 = vec3(u_light1Pos.x - vPos.x, u_light1Pos.y - vPos.y, u_light1Pos.z - vPos.z);\ + vec3 light2 = vec3(u_light2Pos.x - vPos.x, u_light2Pos.y - vPos.y, u_light2Pos.z - vPos.z);\ + float t = 0.75;\ + float range = t*t;\ + float alpha1 = max(0.0, 1.0 - ( (light1.x*light1.x)/range + (light1.y*light1.y)/range + (light1.z*light1.z)/range));\ + float alpha2 = max(0.0, 1.0 - ( (light2.x*light2.x)/range + (light2.y*light2.y)/range + (light2.z*light2.z)/range));\ + gl_FragColor = vec4((u_light2Diff*alpha2 + u_light1Diff*alpha1).rgb, 1.0);\ + }", + }, + 'techniques': { + 'default':[{ + 'vshader' : 'defaultVShader', + 'fshader' : 'defaultFShader', + // attributes + 'attributes' : + { + 'vert' : { 'type' : 'vec3' }, + 'normal' : { 'type' : 'vec3' }, + 'texcoord' : { 'type' : 'vec2' }, + }, + // parameters + 'params' : + { + //'u_light0Diff' : { 'type' : 'vec4' }, + //'u_matDiffuse' : { 'type' : 'vec4' } + }, + + // render states + 'states' : + { + 'depthEnable' : true, + 'offset':[1.0, 0.1] + }, + }] + }}; 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