From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001
From: Nivesh Rajbhandari
Date: Wed, 22 Feb 2012 11:36:19 -0800
Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including
adding back WebGL materials."
This reverts commit 96a0a8c916533eb5625816192ed38488f639326d.
---
.../RDGE/Materials/RadialBlurMaterial.js | 246 ---------------------
1 file changed, 246 deletions(-)
delete mode 100644 js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
(limited to 'js/helper-classes/RDGE/Materials/RadialBlurMaterial.js')
diff --git a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
deleted file mode 100644
index 732800cf..00000000
--- a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
- */
-
-
-
-///////////////////////////////////////////////////////////////////////
-// Class GLMaterial
-// RDGE representation of a material.
-///////////////////////////////////////////////////////////////////////
-function RadialBlurMaterial()
-{
- // initialize the inherited members
- this.inheritedFrom = GLMaterial;
- this.inheritedFrom();
-
- ///////////////////////////////////////////////////////////////////////
- // Instance variables
- ///////////////////////////////////////////////////////////////////////
- this._name = "RadialBlurMaterial";
- this._shaderName = "radialBlur";
-
- this._texMap = 'assets/images/cubelight.png';
- this._color = [1,0,0,1];
-
- this._time = 0.0;
- this._dTime = 0.01;
-
- ///////////////////////////////////////////////////////////////////////
- // Property Accessors
- ///////////////////////////////////////////////////////////////////////
- this.getName = function() { return this._name; }
- this.getShaderName = function() { return this._shaderName; }
-
- this.getTextureMap = function() { return this._texMap.slice(0); }
- this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }
-
- this.isAnimated = function() { return true; }
-
- ///////////////////////////////////////////////////////////////////////
- // Material Property Accessors
- ///////////////////////////////////////////////////////////////////////
- this._propNames = ["texmap", "color"];
- this._propLabels = ["Texture map", "Color"];
- this._propTypes = ["file", "color"];
- this._propValues = [];
-
- this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
- this._propValues[ this._propNames[1] ] = this._color.slice(0);
-
- this.setProperty = function( prop, value )
- {
- // make sure we have legitimate imput
- var ok = this.validateProperty( prop, value );
- if (!ok)
- console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
-
- switch (prop)
- {
- case "texmap":
- this.setTextureMap(value);
- break;
-
- case "color":
- this._propValues[prop] = value.slice(0);
- if (this._shader && this._shader.default)
- this._shader.default[prop].set(value);
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////
-
-
- ///////////////////////////////////////////////////////////////////////
- // Methods
- ///////////////////////////////////////////////////////////////////////
- // duplcate method requirde
- this.dup = function( world )
- {
- // allocate a new uber material
- var newMat = new RadialBlurMaterial();
-
- // copy over the current values;
- var propNames = [], propValues = [], propTypes = [], propLabels = [];
- this.getAllProperties( propNames, propValues, propTypes, propLabels);
- var n = propNames.length;
- for (var i=0; i