From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 6 Mar 2012 10:58:25 -0800 Subject: Squashed commit of preload-fix into Master - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com> --- .../RDGE/Materials/ReliefTunnelMaterial.js | 133 --------------------- 1 file changed, 133 deletions(-) delete mode 100644 js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js (limited to 'js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js b/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js deleted file mode 100644 index 6540c3e9..00000000 --- a/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js +++ /dev/null @@ -1,133 +0,0 @@ -/* <copyright> - This file contains proprietary software owned by Motorola Mobility, Inc.<br/> - No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> - (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - </copyright> */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function ReliefTunnelMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "ReliefTunnelMaterial"; - this._shaderName = "reliefTunnel"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new ReliefTunnelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i<n; i++) - newMat.setProperty( propNames[i], propValues[i] ); - - return newMat; - } - - this.init = function( world ) - { - // save the world - if (world) this.setWorld( world ); - - // set up the shader - this._shader = new jshader(); - this._shader.def = reliefTunnelMaterialDef; - this._shader.init(); - - // set up the material node - this._materialNode = createMaterialNode("reliefTunnelMaterial"); - this._materialNode.setShader(this._shader); - - this._time = 0; - if (this._shader && this._shader.default) - this._shader.default.u_time.set( [this._time] ); - - // set the shader values in the shader - this.updateTexture(); - this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); - this.update( 0 ); - } -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shader - -// shader spec (can also be loaded from a .JSON file, or constructed at runtime) -var reliefTunnelMaterialDef = -{'shaders': - { - 'defaultVShader':"assets/shaders/Basic.vert.glsl", - 'defaultFShader':"assets/shaders/ReliefTunnel.frag.glsl" - }, - 'techniques': - { - 'default': - [ - { - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' } - }, - // parameters - 'params' : - { - 'u_tex0': { 'type' : 'tex2d' }, - 'u_time' : { 'type' : 'float' }, - 'u_resolution' : { 'type' : 'vec2' }, - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1] - }, - }, - ] - } -}; - - - - -- cgit v1.2.3