From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001
From: Valerio Virgillito
Date: Tue, 6 Mar 2012 10:58:25 -0800
Subject: Squashed commit of preload-fix into Master

- Requiring all the previously pre-loaded files
- RDGE, Codemirror and gl-matrix are not included via a script tag.

Signed-off-by: Valerio Virgillito <valerio@motorola.com>
---
 .../RDGE/Materials/ReliefTunnelMaterial.js         | 133 ---------------------
 1 file changed, 133 deletions(-)
 delete mode 100644 js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js

(limited to 'js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js')

diff --git a/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js b/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js
deleted file mode 100644
index 6540c3e9..00000000
--- a/js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js
+++ /dev/null
@@ -1,133 +0,0 @@
-/* <copyright>
- This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
- (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
- </copyright> */
-
-
-
-///////////////////////////////////////////////////////////////////////
-// Class GLMaterial
-//      RDGE representation of a material.
-///////////////////////////////////////////////////////////////////////
-function ReliefTunnelMaterial()
-{
-    // initialize the inherited members
-    this.inheritedFrom = PulseMaterial;
-    this.inheritedFrom();
-   
-    ///////////////////////////////////////////////////////////////////////
-    // Instance variables
-    ///////////////////////////////////////////////////////////////////////
-	this._name = "ReliefTunnelMaterial";
-	this._shaderName = "reliefTunnel";
-
-	this._texMap = 'assets/images/rocky-normal.jpg';
-
-	this._time = 0.0;
-	this._dTime = 0.01;
-
-    ///////////////////////////////////////////////////////////////////////
-    // Properties
-    ///////////////////////////////////////////////////////////////////////
-	// all defined in parent PulseMaterial.js
-	// load the local default value
-	this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
-
-    ///////////////////////////////////////////////////////////////////////
-    // Material Property Accessors
-    ///////////////////////////////////////////////////////////////////////
-
-    ///////////////////////////////////////////////////////////////////////
-
-
-    ///////////////////////////////////////////////////////////////////////
-    // Methods
-    ///////////////////////////////////////////////////////////////////////
-	// duplcate method requirde
-	this.dup = function( world )
-	{
-		// allocate a new uber material
-		var newMat = new ReliefTunnelMaterial();
-
-		// copy over the current values;
-		var propNames = [],  propValues = [],  propTypes = [],  propLabels = [];
-		this.getAllProperties( propNames,  propValues,  propTypes,  propLabels);
-		var n = propNames.length;
-		for (var i=0;  i<n;  i++)
-			newMat.setProperty( propNames[i], propValues[i] );
-
-		return newMat;
-	} 
-
-	this.init = function( world )
-	{
-		// save the world
-		if (world)  this.setWorld( world );
-
-		// set up the shader
-		this._shader = new jshader();
-		this._shader.def = reliefTunnelMaterialDef;
-		this._shader.init();
-
-		// set up the material node
-		this._materialNode = createMaterialNode("reliefTunnelMaterial");
-		this._materialNode.setShader(this._shader);
-
-		this._time = 0;
-		if (this._shader && this._shader.default)
-			this._shader.default.u_time.set( [this._time] );
-
-		// set the shader values in the shader
-		this.updateTexture();
-		this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
-		this.update( 0 );
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////////////////
-// RDGE shader
- 
-// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
-var reliefTunnelMaterialDef =
-{'shaders': 
-	{
-		'defaultVShader':"assets/shaders/Basic.vert.glsl",
-		'defaultFShader':"assets/shaders/ReliefTunnel.frag.glsl"
-	},
-	'techniques':
-	{ 
-		'default':
-		[
-			{
-				'vshader' : 'defaultVShader',
-				'fshader' : 'defaultFShader',
-				// attributes
-				'attributes' :
-				{
-					'vert'  :   { 'type' : 'vec3' },
-					'normal' :  { 'type' : 'vec3' },
-					'texcoord'  :   { 'type' : 'vec2' }
-				},
-				// parameters
-				'params' : 
-				{
-					'u_tex0': { 'type' : 'tex2d' },
-					'u_time' : { 'type' : 'float' },
-					'u_resolution'  :   { 'type' : 'vec2' },
-				},
-
-				// render states
-				'states' : 
-				{
-					'depthEnable' : true,
-					'offset':[1.0, 0.1]
-				},
-			},
-		]
-	}
-};
-
-
-
-
-- 
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