From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 11:52:06 -0700
Subject: Expand tabs
---
js/helper-classes/RDGE/src/core/script/lightmanager.js | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/lightmanager.js')
diff --git a/js/helper-classes/RDGE/src/core/script/lightmanager.js b/js/helper-classes/RDGE/src/core/script/lightmanager.js
index e38418f5..2b20295c 100755
--- a/js/helper-classes/RDGE/src/core/script/lightmanager.js
+++ b/js/helper-classes/RDGE/src/core/script/lightmanager.js
@@ -71,12 +71,12 @@ RDGE.LightManager = function (lightUniformList) {
this.typeDirLight = "dir_light";
this.defaultLights =
- [
- RDGE.createLightNode("default0"),
- RDGE.createLightNode("default1"),
- RDGE.createLightNode("default2"),
- RDGE.createLightNode("default3")
- ];
+ [
+ RDGE.createLightNode("default0"),
+ RDGE.createLightNode("default1"),
+ RDGE.createLightNode("default2"),
+ RDGE.createLightNode("default3")
+ ];
};
/*
--
cgit v1.2.3
From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 12:34:53 -0700
Subject: Normalize to unix line terminators
---
.../RDGE/src/core/script/lightmanager.js | 238 ++++++++++-----------
1 file changed, 119 insertions(+), 119 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/lightmanager.js')
diff --git a/js/helper-classes/RDGE/src/core/script/lightmanager.js b/js/helper-classes/RDGE/src/core/script/lightmanager.js
index 2b20295c..74ab3e03 100755
--- a/js/helper-classes/RDGE/src/core/script/lightmanager.js
+++ b/js/helper-classes/RDGE/src/core/script/lightmanager.js
@@ -1,119 +1,119 @@
-/*
-Copyright (c) 2012, Motorola Mobility, Inc
-All Rights Reserved.
-BSD License.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- - Neither the name of Motorola Mobility nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
- */
-
-// RDGE namespaces
-var RDGE = RDGE || {};
-
-// manage light links
-RDGE.LightManager = function (lightUniformList) {
- // build a list of all light uniforms, contains a list of light uniform lists
- this.lightUniforms = [[], [], [], []];
-
- // bucket the uniforms lists
- for (var l in lightUniformList) {
- // starts with
- if (l.indexOf("u_light0") == 0) {
- this.lightUniforms[0][l] = l;
- }
- else if (l.indexOf("u_light1") == 0) {
- this.lightUniforms[1][l] = l;
- }
- else if (l.indexOf("u_light2") == 0) {
- this.lightUniforms[2][l] = l;
- }
- else if (l.indexOf("u_light3") == 0) {
- this.lightUniforms[3][l] = l;
- }
- }
-
- // maps (takes a string returns an object)
- this.lightToMesh = []; // pass light name, returns light of meshes
- this.meshToLight = []; // pass mesh name, returns list of lights
-
- // list of light objects by type
- this.dirLights = [];
- this.pointLights = [];
- this.spotLights = [];
- this.ambLights = [];
- this.unknLights = [];
-
- // light types
- this.typePointLight = "point_light";
- this.typeSpotLight = "spot_light";
- this.typeAmbLight = "amb_light";
- this.typeDirLight = "dir_light";
-
- this.defaultLights =
- [
- RDGE.createLightNode("default0"),
- RDGE.createLightNode("default1"),
- RDGE.createLightNode("default2"),
- RDGE.createLightNode("default3")
- ];
-};
-
-/*
-* configuration function called when loading the scene
-*/
-RDGE.LightManager.prototype.setMapping = function (theLightNode, theLinks) {
- this.lightToMesh[theLightNode.name] = theLinks;
-
- for (var lghtIdx = 0; lghtIdx < theLinks.length; lghtIdx++) {
- var lightList = this.meshToLight[theLinks[lghtIdx]]; // check if mapping list exists
-
- if (lightList !== undefined) {
- lightList.push(theLightNode);
- } else {
- // create new light list and add light list mapping
- lightList = [];
- lightList.push(theLightNode);
- this.meshToLight[theLinks[lghtIdx]] = lightList;
-
- }
- }
-
- if (theLightNode.typeName == this.typePointLight) {
- this.pointLights.push(theLightNode);
- } else if (theLightNode.typeName == this.typeSpotLight) {
- this.spotLights.push(theLightNode);
- } else if (theLightNode.typeName == this.typeAmbLight) {
- this.ambLights.push(theLightNode);
- } else if (theLightNode.typeName == this.typeDirLight) {
- this.dirLights.push(theLightNode);
- } else {
- this.unknLights.push(theLightNode);
- }
-
-
-};
-
-RDGE.LightManager.prototype.getLightsForMesh = function (mesh) {
- return this.meshToLight[mesh];
-};
+/*
+Copyright (c) 2012, Motorola Mobility, Inc
+All Rights Reserved.
+BSD License.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ - Neither the name of Motorola Mobility nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// RDGE namespaces
+var RDGE = RDGE || {};
+
+// manage light links
+RDGE.LightManager = function (lightUniformList) {
+ // build a list of all light uniforms, contains a list of light uniform lists
+ this.lightUniforms = [[], [], [], []];
+
+ // bucket the uniforms lists
+ for (var l in lightUniformList) {
+ // starts with
+ if (l.indexOf("u_light0") == 0) {
+ this.lightUniforms[0][l] = l;
+ }
+ else if (l.indexOf("u_light1") == 0) {
+ this.lightUniforms[1][l] = l;
+ }
+ else if (l.indexOf("u_light2") == 0) {
+ this.lightUniforms[2][l] = l;
+ }
+ else if (l.indexOf("u_light3") == 0) {
+ this.lightUniforms[3][l] = l;
+ }
+ }
+
+ // maps (takes a string returns an object)
+ this.lightToMesh = []; // pass light name, returns light of meshes
+ this.meshToLight = []; // pass mesh name, returns list of lights
+
+ // list of light objects by type
+ this.dirLights = [];
+ this.pointLights = [];
+ this.spotLights = [];
+ this.ambLights = [];
+ this.unknLights = [];
+
+ // light types
+ this.typePointLight = "point_light";
+ this.typeSpotLight = "spot_light";
+ this.typeAmbLight = "amb_light";
+ this.typeDirLight = "dir_light";
+
+ this.defaultLights =
+ [
+ RDGE.createLightNode("default0"),
+ RDGE.createLightNode("default1"),
+ RDGE.createLightNode("default2"),
+ RDGE.createLightNode("default3")
+ ];
+};
+
+/*
+* configuration function called when loading the scene
+*/
+RDGE.LightManager.prototype.setMapping = function (theLightNode, theLinks) {
+ this.lightToMesh[theLightNode.name] = theLinks;
+
+ for (var lghtIdx = 0; lghtIdx < theLinks.length; lghtIdx++) {
+ var lightList = this.meshToLight[theLinks[lghtIdx]]; // check if mapping list exists
+
+ if (lightList !== undefined) {
+ lightList.push(theLightNode);
+ } else {
+ // create new light list and add light list mapping
+ lightList = [];
+ lightList.push(theLightNode);
+ this.meshToLight[theLinks[lghtIdx]] = lightList;
+
+ }
+ }
+
+ if (theLightNode.typeName == this.typePointLight) {
+ this.pointLights.push(theLightNode);
+ } else if (theLightNode.typeName == this.typeSpotLight) {
+ this.spotLights.push(theLightNode);
+ } else if (theLightNode.typeName == this.typeAmbLight) {
+ this.ambLights.push(theLightNode);
+ } else if (theLightNode.typeName == this.typeDirLight) {
+ this.dirLights.push(theLightNode);
+ } else {
+ this.unknLights.push(theLightNode);
+ }
+
+
+};
+
+RDGE.LightManager.prototype.getLightsForMesh = function (mesh) {
+ return this.meshToLight[mesh];
+};
--
cgit v1.2.3