From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001
From: Valerio Virgillito
Date: Thu, 15 Mar 2012 01:09:01 -0700
Subject: Removing the backup-delete folder and the RDGE tools directory.

Signed-off-by: Valerio Virgillito <valerio@motorola.com>
---
 js/helper-classes/backup-delete/GLBrushStroke.js | 561 -----------------------
 1 file changed, 561 deletions(-)
 delete mode 100755 js/helper-classes/backup-delete/GLBrushStroke.js

(limited to 'js/helper-classes/backup-delete/GLBrushStroke.js')

diff --git a/js/helper-classes/backup-delete/GLBrushStroke.js b/js/helper-classes/backup-delete/GLBrushStroke.js
deleted file mode 100755
index 26c922a3..00000000
--- a/js/helper-classes/backup-delete/GLBrushStroke.js
+++ /dev/null
@@ -1,561 +0,0 @@
-/* <copyright>
-This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
-(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
-</copyright> */
-
-// Todo: This entire class should be converted to a module
-var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
-
-///////////////////////////////////////////////////////////////////////
-// Class GLBrushStroke
-//      representation a sequence points (polyline) created by brush tool.
-//      Derived from class GLGeomObj
-///////////////////////////////////////////////////////////////////////
-function GLBrushStroke() {
-    ///////////////////////////////////////////////////
-    // Instance variables
-    ///////////////////////////////////////////////////
-    this._Points = [];
-    this._BBoxMin = [0, 0, 0];
-    this._BBoxMax = [0, 0, 0];
-    this._dirty = true;
-
-    //whether or not to use the canvas drawing to stroke/fill
-    this._useCanvasDrawing = true;
-
-    //the X and Y location of this subpath's canvas in stage world space of Ninja
-    this._canvasX = 0;
-    this._canvasY = 0;
-
-    //stroke information
-    this._strokeWidth = 0.0;
-    this._strokeColor = [0.4, 0.4, 0.4, 1.0];
-    this._secondStrokeColor = this._strokeColor;
-    this._strokeHardness = 100;
-    this._strokeMaterial;
-    this._strokeStyle = "Solid";
-
-    //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely
-    //smaller value means more samples for the path
-    this._WETNESS_FACTOR = 0.25;
-
-    //prevent extremely long paths that can take a long time to render
-    this._MAX_ALLOWED_SAMPLES = 5000;
-
-    //drawing context
-    this._world = null;
-
-    //tool that owns this brushstroke
-    this._drawingTool = null;
-    this._planeMat = null;
-    this._planeMatInv = null;
-    this._planeCenter = null;
-
-    // initialize the inherited members
-    this.inheritedFrom = GLGeomObj;
-    this.inheritedFrom();
-
-    /////////////////////////////////////////////////////////
-    // Property Accessors/Setters
-    /////////////////////////////////////////////////////////
-    this.setWorld = function (world) { this._world = world; }
-    this.getWorld = function () { return this._world; }
-    this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; }
-    this.setDrawingTool = function (tool) {this._drawingTool = tool;}
-    this.getDrawingTool = function () {return this._drawingTool;}
-    this.setPlaneMatrix = function(planeMat){this._planeMat = planeMat;}
-    this.setPlaneMatrixInverse = function(planeMatInv){this._planeMatInv = planeMatInv;}
-    this.setPlaneCenter = function(pc){this._planeCenter = pc;}
-
-    this.getCanvasX = function(){return this._canvasX;}
-    this.getCanvasY = function(){return this._canvasY;}
-    this.setCanvasX = function(cx){this._canvasX=cx;}
-    this.setCanvasY = function(cy){this._canvasY=cy;}
-        
-
-    this.getNumPoints = function () { return this._Points.length; }
-    this.getPoint = function (index) { return this._Points[index]; }
-    this.addPoint = function (pt)
-    {
-        //add the point only if it is some epsilon away from the previous point
-        var numPoints = this._Points.length;
-        if (numPoints>0) {
-            var threshold = 1;//this._WETNESS_FACTOR*this._strokeWidth;
-            var prevPt = this._Points[numPoints-1];
-            var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]];
-            var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]);
-            if (diffPtMag>threshold){
-                this._Points.push(pt);
-                this._dirty=true;
-            }
-        }else{
-            this._Points.push(pt);
-            this._dirty=true;
-        }
-    }
-    
-    this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true;}
-    this.isDirty = function(){return this._dirty;}
-    this.makeDirty = function(){this._dirty=true;}
-
-    this.getBBoxMin = function () { return this._BBoxMin; }
-    this.getBBoxMax = function () { return this._BBoxMax; }
-
-    this.getStrokeWidth = function () { return this._strokeWidth; }
-    this.setStrokeWidth = function (w) { this._strokeWidth = w; this._dirty=true;}
-    this.getStrokeMaterial = function () { return this._strokeMaterial; }
-    this.setStrokeMaterial = function (m) { this._strokeMaterial = m; }
-    this.getStrokeColor = function () { return this._strokeColor; }
-    this.setStrokeColor = function (c) { this._strokeColor = c; }
-    this.setSecondStrokeColor = function(c){this._secondStrokeColor=c;}
-    this.setStrokeHardness = function(h){this._strokeHardness=h;}
-    this.getStrokeStyle = function () { return this._strokeStyle; }
-    this.setStrokeStyle = function (s) { this._strokeStyle = s; }
-
-    this.setWidth = function () { }//NO-OP for now
-    this.setHeight = function () {}//NO-OP for now
-
-
-    //remove and return anchor at specified index, return null on error
-    this.removePoint = function (index) {
-        var retAnchor = null;
-        if (index < this._Points.length) {
-            retPt = this._Points.splice(index, 1);
-            this._dirty=true;
-        }
-        return retPoint;
-    }
-
-    //remove all the points
-    this.clear = function () { this._Points = []; this._dirty=true;}
-
-    this.translate = function (tx, ty, tz) {
-        for (var i=0;i<this._Points.length;i++){
-            this._Points[i][0]+=tx;
-            this._Points[i][1]+=ty;
-            this._Points[i][2]+=tz;
-        }
-    }
-    
-    this.computeMetaGeometry = function(){
-        if (this._dirty){
-            var numPoints = this._Points.length;
-
-            //**** add samples to the path if needed...linear interpolation for now
-            //if (numPoints>1) {
-            if (0){
-                var threshold = this._WETNESS_FACTOR*this._strokeWidth;
-                var prevPt = this._Points[0];
-                var prevIndex = 0;
-                for (var i=1;i<numPoints;i++){
-                    var pt = this._Points[i];
-                    var diff = [pt[0]-prevPt[0], pt[1]-prevPt[1]];
-                    var distance = Math.sqrt(diff[0]*diff[0]+diff[1]*diff[1]);
-                    if (distance>threshold){
-                        //insert points along the prev. to current point
-                        var numNewPoints = Math.floor(distance/threshold);
-                        for (var j=0;j<numNewPoints;j++){
-                            var param = (j+1)/(numNewPoints+1);
-                            var newpt = [prevPt[0]+ diff[0]*param, prevPt[1]+ diff[1]*param];
-                            //insert new point before point i
-                            this._Points.splice(i, 0, [newpt[0], newpt[1], 0]);
-                            i++;
-                        }
-                        this._dirty=true;
-                    }
-                    prevPt=pt;
-                    //update numPoints to match the new length
-                    numPoints = this._Points.length;
-
-                    //end this function if the numPoints has gone above the max. size specified
-                    if (numPoints> this._MAX_ALLOWED_SAMPLES){
-                        console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
-                        break;
-                    }
-                }
-            }
-
-            //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation
-            if (numPoints>1) {
-                var numInsertedPoints = 0;
-                var threshold = 5;//0.25*this._strokeWidth; //this determines whether a segment between two sample is too long
-                var prevPt = this._Points[0];
-                for (var i=1;i<numPoints;i++){
-                    var pt = this._Points[i];
-                    var diff = [pt[0]-prevPt[0], pt[1]-prevPt[1]];
-                    var distance = Math.sqrt(diff[0]*diff[0]+diff[1]*diff[1]);
-                    if (distance>threshold){
-                        //build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points)
-                        var prev = (i===1) ? i-1 : i-2;
-                        var next = (i===numPoints-1) ? i : i+1;
-                        var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]];
-                        //insert points along the prev. to current point
-                        var numNewPoints = Math.floor(distance/threshold);
-                        for (var j=0;j<numNewPoints;j++){
-                            var param = (j+1)/(numNewPoints+1);
-                            var newpt = this._CatmullRomSplineInterpolate(ctrlPts, param);
-                            //insert new point before point i
-                            this._Points.splice(i, 0, newpt);
-                            i++;
-                            numInsertedPoints++;
-                        }
-                        this._dirty=true;
-                    }
-                    prevPt=pt;
-                    //update numPoints to match the new length
-                    numPoints = this._Points.length;
-
-                    //end this function if the numPoints has gone above the max. size specified
-                    if (numPoints> this._MAX_ALLOWED_SAMPLES){
-                        console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
-                        break;
-                    }
-                }
-                console.log("Inserted "+numInsertedPoints+" additional CatmullRom points");
-            }
-            // *** compute the bounding box *********
-            this._BBoxMin = [Infinity, Infinity, Infinity];
-            this._BBoxMax = [-Infinity, -Infinity, -Infinity];
-            numPoints = this._Points.length;
-            if (numPoints === 0) {
-                this._BBoxMin = [0, 0, 0];
-                this._BBoxMax = [0, 0, 0];
-            } else {
-                for (var i=0;i<numPoints;i++){
-                    var pt = this._Points[i];
-                    for (var d = 0; d < 3; d++) {
-                        if (this._BBoxMin[d] > pt[d]) {
-                            this._BBoxMin[d] = pt[d];
-                        }
-                        if (this._BBoxMax[d] < pt[d]) {
-                            this._BBoxMax[d] = pt[d];
-                        }
-                    }//for every dimension d from 0 to 2
-                }
-            }
-             //increase the bbox given the stroke width
-            for (var d = 0; d < 3; d++) {
-                this._BBoxMin[d]-= this._strokeWidth/2;
-                this._BBoxMax[d]+= this._strokeWidth/2;
-            }//for every dimension d from 0 to 2
-        }
-        this._dirty = false;
-    }
-
-    this.buildBuffers = function () {
-        return; //no need to do anything for now
-    }//buildBuffers()
-
-    //render
-    //  specify how to render the subpath in Canvas2D
-    this.render = function () {
-        // get the world
-        var world = this.getWorld();
-        if (!world)  throw( "null world in brushstroke render" );
-
-         // get the context
-        var ctx = world.get2DContext();
-        if (!ctx)  throw ("null context in brushstroke render")
-
-        var numPoints = this.getNumPoints();
-        if (numPoints === 0)
-            return; //nothing to do for empty paths
-
-        ctx.save();
-
-        this.computeMetaGeometry();
-        var bboxMin = this.getBBoxMin();
-        var bboxMax = this.getBBoxMax();
-        var bboxWidth = bboxMax[0] - bboxMin[0];
-        var bboxHeight = bboxMax[1] - bboxMin[1];
-        ctx.clearRect(0, 0, bboxWidth, bboxHeight);
-
-        /*
-        ctx.lineWidth = this._strokeWidth;
-        ctx.strokeStyle = "black";
-        if (this._strokeColor)
-            ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor );
-        ctx.fillStyle = "blue";
-        if (this._fillColor)
-            ctx.fillStyle = MathUtils.colorToHex( this._fillColor );
-        var lineCap = ['butt','round','square'];
-        ctx.lineCap = lineCap[1];
-        ctx.beginPath();
-        var firstPoint = this._Points[0];
-        ctx.moveTo(firstPoint[0]-bboxMin[0], firstPoint[1]-bboxMin[1]);
-        for (var i = 1; i < numPoints; i++) {
-            var pt = this._Points[i];
-            ctx.lineTo(pt[0]-bboxMin[0], pt[1]-bboxMin[1]);
-        }
-        ctx.stroke();
-        */
-
-        /*
-        var isDebug = false;
-        var prevPt = this._Points[0];
-        var prevX = prevPt[0]-bboxMin[0];
-        var prevY = prevPt[1]-bboxMin[1];
-        prevPt = [prevX,prevY];
-        for (var i = 1; i < numPoints; i++) {
-            var pt = this._Points[i];
-            ctx.globalCompositeOperation = 'source-over';
-            var x = pt[0]-bboxMin[0];
-            var y = pt[1]-bboxMin[1];
-            pt = [x,y];
-
-            //vector from prev to current pt
-            var seg = VecUtils.vecSubtract(2, pt, prevPt);
-            var segDir = VecUtils.vecNormalize(2, seg, 1.0);
-
-            var segMidPt = VecUtils.vecInterpolate(2, pt, prevPt, 0.5);
-            var w2 = this._strokeWidth*0.5;
-            var segDirOrtho = [w2*segDir[1], -w2*segDir[0]];
-            
-            //add half the strokewidth to the segMidPt
-            var lgStart = VecUtils.vecAdd(2, segMidPt, segDirOrtho);
-            var lgEnd = VecUtils.vecSubtract(2, segMidPt, segDirOrtho);
-
-            ctx.save();
-            ctx.beginPath();
-
-            if (isDebug) {
-                ctx.strokeStyle="black";
-                ctx.lineWidth = 1;
-
-                ctx.moveTo(lgStart[0], lgStart[1]);
-                ctx.lineTo(lgEnd[0], lgEnd[1]);
-                ctx.stroke();
-            }
-
-            var lg = ctx.createLinearGradient(lgStart[0], lgStart[1], lgEnd[0], lgEnd[1]);
-            lg.addColorStop(1, 'rgba(0,0,0,0.0)');
-            lg.addColorStop(0.5,'rgba(255,0,0,1.0)');
-            lg.addColorStop(0, 'rgba(0,0,0,0.0)');
-            ctx.fillStyle = lg;
-
-            if (isDebug){
-                ctx.strokeStyle="blue";
-                ctx.lineWidth=0.5;
-            }
-            ctx.moveTo(prevX-w2, prevY);
-            ctx.lineTo(prevX+w2, prevY);
-            ctx.lineTo(x+w2, y);
-            ctx.lineTo(x-w2, y);
-            ctx.lineTo(prevX-w2, prevY);
-            ctx.fill();
-            ctx.closePath();
-
-            ctx.restore();
-
-            prevPt = pt;
-            prevX = x;
-            prevY = y;
-        }
-        
-
-        if (isDebug)
-            ctx.stroke();
-
-        if (isDebug){
-            //draw the skeleton of this stroke
-            ctx.lineWidth = 1;
-            ctx.strokeStyle = "black";
-            var pt = this._Points[0];
-            ctx.beginPath();
-            ctx.moveTo(pt[0]-bboxMin[0],pt[1]-bboxMin[1]);
-            for (var i = 1; i < numPoints; i++) {
-                pt = this._Points[i];
-                var x = pt[0]-bboxMin[0];
-                var y = pt[1]-bboxMin[1];
-                ctx.lineTo(x,y);
-            }
-            ctx.stroke();
-        }
-        */
-
-        /*
-        //build the stamp for the brush stroke
-        //todo get this directly from the UI
-        var t=0;
-        var numTraces = this._strokeWidth;
-        var halfNumTraces = numTraces/2;
-        var startPos = [-this._strokeWidth/2,0];
-        var brushStamp = [];
-
-        //build an angled (calligraphic) brush stamp
-        var deltaDisplacement = [1,1];//[this._strokeWidth/numTraces, 0]; //a horizontal line brush
-        for (t=0;t<numTraces;t++){
-            var brushPt = [startPos[0]+t*deltaDisplacement[0], startPos[1]+t*deltaDisplacement[1]];
-            brushStamp.push(brushPt);
-        }
-
-
-        //make a circular brush stamp
-        brushStamp=[];
-        numTraces = this._strokeWidth*Math.PI; //figure out how to
-        var radius = this._strokeWidth/2;
-        for (t=0;t<numTraces;t++)
-        {
-            var angle = Math.PI*(360*t/numTraces)/180;
-            var brushPt = [radius*Math.cos(angle), radius*Math.sin(angle)];
-            brushStamp.push(brushPt);
-        }
-        
-//        //make a square brush stamp
-//        STOPPED HERE
-//        brushStamp = [];
-//        numTraces = 4*strokeWidth;
-//        for (t=0;t<numTraces;t++){
-//            if (t<numTraces*0.25){
-//                var brushPt = [startPos[0]+t*deltaDisplacement[0], startPos[1]+t*deltaDisplacement[1]];
-//            } else if (t<numTraces*0.5){
-//
-//            } else if (t<numTraces*0.75){
-//
-//            } else {
-//
-//            }
-//            brushStamp.push(brushPt);
-//        }
-
-        for (t=0;t<numTraces;t++){
-            var disp = [brushStamp[t][0], brushStamp[t][1]];
-            //ctx.globalCompositeOperation = 'source-over';
-            var distFromMiddle = Math.abs(halfNumTraces-t);
-            var alphaVal = 1.0 - (100-this._strokeHardness)*(distFromMiddle/halfNumTraces)/100;
-            alphaVal = 0.2;
-            ctx.save();
-            ctx.lineWidth=this._strokeWidth/10;//todo figure out the correct formula for the line width
-            if (ctx.lineWidth<2)
-                ctx.lineWidth=2;
-            if (t===numTraces-1){
-                ctx.lineWidth = 1; 
-            }
-            ctx.lineJoin="bevel";
-            ctx.lineCap="butt";
-            //if (t<numTraces/2)
-                ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")";
-            //else
-            //    ctx.strokeStyle="rgba("+parseInt(255*this._secondStrokeColor[0])+","+parseInt(255*this._secondStrokeColor[1])+","+parseInt(255*this._secondStrokeColor[2])+","+alphaVal+")";
-            ctx.translate(disp[0],disp[1]);
-            ctx.beginPath();
-            ctx.moveTo(this._Points[0][0]-bboxMin[0], this._Points[0][1]-bboxMin[1]);
-            for (var i=0;i<numPoints;i++){
-                ctx.lineTo(this._Points[i][0]-bboxMin[0], this._Points[i][1]-bboxMin[1]);
-            }
-            ctx.stroke();
-            ctx.restore();
-        }
-        */
-
-        /*
-        //debugging path
-        ctx.beginPath();
-        ctx.moveTo(this._Points[0][0]-bboxMin[0], this._Points[0][1]-bboxMin[1]);
-        for (var i=1;i<numPoints;i++){
-            ctx.lineTo(this._Points[i][0]-bboxMin[0], this._Points[i][1]-bboxMin[1]);
-        }
-        ctx.lineWidth=1.0;
-        ctx.strokeStyle = "black";
-        ctx.stroke();
-        */
-
-        var numlayers = this._strokeWidth/2;
-        var alphaVal = 1.0/(numlayers-1);
-        for (var l=0;l<numlayers;l++){
-            ctx.beginPath();
-            ctx.moveTo(this._Points[0][0]-bboxMin[0], this._Points[0][1]-bboxMin[1]);
-            for (var i=1;i<numPoints;i++){
-                ctx.lineTo(this._Points[i][0]-bboxMin[0], this._Points[i][1]-bboxMin[1]);
-            }
-            ctx.lineCap = "round";
-            ctx.lineJoin="round";
-            ctx.lineWidth=l+1;
-            ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")";
-            ctx.stroke();
-        }
-
-        /*
-        var R2 = this._strokeWidth;
-        var R = R2*0.5;
-        var hardness = 0; //for a pencil, this is always 1 //TODO get hardness parameter from user interface
-        var innerRadius = (hardness*R)-1;
-        if (innerRadius<1)
-            innerRadius=1;
-
-        var r = ctx.createRadialGradient(0,0,innerRadius, 0,0,R);
-        var midColor = "rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+",1)";
-        r.addColorStop(0, midColor);
-        var endColor = "rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+",0.0)";
-        r.addColorStop(1, endColor);
-        ctx.fillStyle = r;
-
-        for (var i = 0; i < numPoints; i++) {
-            var pt = this._Points[i];
-            ctx.globalCompositeOperation = 'source-over';
-            var x = pt[0]-bboxMin[0];
-            var y = pt[1]-bboxMin[1];
-            ctx.save();
-            ctx.translate(x,y);
-            ctx.arc(0, 0, R, 0, 2 * Math.PI, false);
-            ctx.fill();
-            ctx.restore();
-            break;
-            //ctx.globalCompositeOperation = 'source-in';
-            //ctx.rect(x-R, y-R, R2, R2);
-        }
-        */
-
-
-        ctx.restore();
-    } //render()
-
-
-    this.export = function()
-    {
-        var rtnStr = "type: " + this.geomType() + "\n";
-        return rtnStr;
-    }
-
-    this.import = function( importStr )
-    {
-    }
-
-    this.collidesWithPoint = function (x, y, z) {
-        if (x < this._BBoxMin[0]) return false;
-        if (x > this._BBoxMax[0]) return false;
-        if (y < this._BBoxMin[1]) return false;
-        if (y > this._BBoxMax[1]) return false;
-        if (z < this._BBoxMin[2]) return false;
-        if (z > this._BBoxMax[2]) return false;
-
-        return true;
-    }
-
-    this.collidesWithPoint = function (x, y) {
-        if (x < this._BBoxMin[0]) return false;
-        if (x > this._BBoxMax[0]) return false;
-        if (y < this._BBoxMin[1]) return false;
-        if (y > this._BBoxMax[1]) return false;
-
-        return true;
-    }
-
-} //function GLBrushStroke ...class definition
-
-GLBrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t)
-{
-    //perform CatmullRom interpolation on the spline...assume t is in [0,1]
-    var t2 = t*t;
-    var t3 = t2*t;
-    var retPoint = [0,0,0];
-    for (var i=0;i<3;i++){
-        retPoint[i] = 0.5 *(
-            (2*ctrlPts[1][i]) +
-            (-ctrlPts[0][i] + ctrlPts[2][i]) * t +
-            (2*ctrlPts[0][i] - 5*ctrlPts[1][i] + 4*ctrlPts[2][i] - ctrlPts[3][i]) * t2 +
-            (-ctrlPts[0][i] + 3*ctrlPts[1][i]- 3*ctrlPts[2][i] + ctrlPts[3][i]) * t3);
-    }
-    return retPoint;
-}
\ No newline at end of file
-- 
cgit v1.2.3