From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001
From: Valerio Virgillito
Date: Thu, 15 Mar 2012 01:09:01 -0700
Subject: Removing the backup-delete folder and the RDGE tools directory.

Signed-off-by: Valerio Virgillito <valerio@motorola.com>
---
 .../backup-delete/Materials/JuliaMaterial.js       | 150 ---------------------
 1 file changed, 150 deletions(-)
 delete mode 100644 js/helper-classes/backup-delete/Materials/JuliaMaterial.js

(limited to 'js/helper-classes/backup-delete/Materials/JuliaMaterial.js')

diff --git a/js/helper-classes/backup-delete/Materials/JuliaMaterial.js b/js/helper-classes/backup-delete/Materials/JuliaMaterial.js
deleted file mode 100644
index 9b5d588c..00000000
--- a/js/helper-classes/backup-delete/Materials/JuliaMaterial.js
+++ /dev/null
@@ -1,150 +0,0 @@
-/* <copyright>
- This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
- (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
- </copyright> */
-
-
-
-///////////////////////////////////////////////////////////////////////
-// Class GLMaterial
-//      RDGE representation of a material.
-///////////////////////////////////////////////////////////////////////
-function JuliaMaterial()
-{
-    // initialize the inherited members
-    this.inheritedFrom = PulseMaterial;
-    this.inheritedFrom();
-   
-    ///////////////////////////////////////////////////////////////////////
-    // Instance variables
-    ///////////////////////////////////////////////////////////////////////
-	this._name = "JuliaMaterial";
-	this._shaderName = "julia";
-
-	this._texMap = 'assets/images/rocky-normal.jpg';
-
-	this._time = 0.0;
-	this._dTime = 0.01;
-
-    ///////////////////////////////////////////////////////////////////////
-    // Properties
-    ///////////////////////////////////////////////////////////////////////
-	// no properties
-	this._propNames			= [];
-	this._propLabels		= [];
-	this._propTypes			= [];
-	this._propValues		= [];
-
-    ///////////////////////////////////////////////////////////////////////
-    // Material Property Accessors
-    ///////////////////////////////////////////////////////////////////////
-
-    ///////////////////////////////////////////////////////////////////////
-
-
-    ///////////////////////////////////////////////////////////////////////
-    // Methods
-    ///////////////////////////////////////////////////////////////////////
-	// duplcate method requirde
-	this.dup = function( world )
-	{
-		// allocate a new uber material
-		var newMat = new JuliaMaterial();
-
-		// copy over the current values;
-		var propNames = [],  propValues = [],  propTypes = [],  propLabels = [];
-		this.getAllProperties( propNames,  propValues,  propTypes,  propLabels);
-		var n = propNames.length;
-		for (var i=0;  i<n;  i++)
-			newMat.setProperty( propNames[i], propValues[i] );
-
-		return newMat;
-	} 
-
-	this.init = function( world )
-	{
-		// save the world
-		if (world)  this.setWorld( world );
-
-		// set up the shader
-		this._shader = new jshader();
-		this._shader.def = JuliaMaterialDef;
-		this._shader.init();
-
-		// set up the material node
-		this._materialNode = createMaterialNode("juliaMaterial_" + world.generateUniqueNodeID());
-		this._materialNode.setShader(this._shader);
-
-		this._time = 0;
-		if (this._shader && this._shader.default)
-			this._shader.default.u_time.set( [this._time] );
-
-		// set the shader values in the shader
-		this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
-		this.update( 0 );
-	}
-
-	this.update = function( time )
-	{
-		var material = this._materialNode;
-		if (material)
-		{
-			var technique = material.shaderProgram.default;
-			var renderer = g_Engine.getContext().renderer;
-			if (renderer && technique)
-			{
-				if (this._shader && this._shader.default)
-					this._shader.default.u_time.set( [this._time] );
-				this._time = time;
-			}
-		}
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////////////////
-// RDGE shader
- 
-// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
-var JuliaMaterialDef =
-{'shaders': 
-	{
-		'defaultVShader':"assets/shaders/Basic.vert.glsl",
-		'defaultFShader':"assets/shaders/Julia.frag.glsl"
-	},
-	'techniques':
-	{ 
-		'default':
-		[
-			{
-				'vshader' : 'defaultVShader',
-				'fshader' : 'defaultFShader',
-				// attributes
-				'attributes' :
-				{
-					'vert'  :   { 'type' : 'vec3' },
-					'normal' :  { 'type' : 'vec3' },
-					'texcoord'  :   { 'type' : 'vec2' }
-				},
-				// parameters
-				'params' : 
-				{
-					'u_tex0': { 'type' : 'tex2d' },
-					'u_time' : { 'type' : 'float' },
-					'u_resolution'  :   { 'type' : 'vec2' },
-				},
-
-				// render states
-				'states' : 
-				{
-					'depthEnable' : true,
-					'offset':[1.0, 0.1]
-				},
-			},
-		]
-	}
-};
-
-
-
-
-- 
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