From cec076988d3ff6547b7c9d74ebc80530ffcea67b Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 24 Apr 2012 17:16:29 -0700 Subject: Snapping tocontained objects --- js/lib/geom/geom-obj.js | 59 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) (limited to 'js/lib/geom/geom-obj.js') diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js index f2991bdb..7cb9b80f 100755 --- a/js/lib/geom/geom-obj.js +++ b/js/lib/geom/geom-obj.js @@ -375,6 +375,65 @@ var GeomObj = function GLGeomObj() { } }; + + this.getGLCenter = function() + { + // get the normalized device coordinates (NDC) for + // all position and dimensions. + var world = this.getWorld(); + var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); + var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph; + + var aspect = world.getAspect(); + var zn = world.getZNear(), zf = world.getZFar(); + var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), + b = -t, + r = aspect*t, + l = -r; + + // calculate the object coordinates from their NDC coordinates + var z = -world.getViewDistance(); + + // unproject to get the position of the origin in GL + var x = -z*(r-l)/(2.0*zn)*xNDC, + y = -z*(t-b)/(2.0*zn)*yNDC; + z = 0.0; + + // transform by the object's transformation matrix + var ctr = MathUtils.transformPoint( [x, y, z], this.getMatrix() ); + + return ctr; + }; + + this.preViewToGL = function( preViewPt ) + { + // get the normalized device coordinates (NDC) for + // all position and dimensions. + var world = this.getWorld(); + var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); + var xNDC = 2*preViewPt[0]/vpw, yNDC = -2*preViewPt[1]/vph; + + var aspect = world.getAspect(); + var zn = world.getZNear(), zf = world.getZFar(); + var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), + b = -t, + r = aspect*t, + l = -r; + + // calculate the object coordinates from their NDC coordinates + var z = -world.getViewDistance(); + + // unproject to get the position of the origin in GL + var x = -z*(r-l)/(2.0*zn)*xNDC, + y = -z*(t-b)/(2.0*zn)*yNDC; + z = 0.0; + + // transform by the object's transformation matrix + var glPt = MathUtils.transformPoint( [x, y, z], this.getMatrix() ); + + return glPt; + }; + this.buildBuffers = function () { // this function must be overridden by the base class alert("GLGeomObj.buildBuffers must be overridden by base class"); -- cgit v1.2.3