From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:53:10 -0700 Subject: Remove trailing spaces --- js/lib/rdge/materials/bump-metal-material.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'js/lib/rdge/materials/bump-metal-material.js') diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index bcc092f9..fa830d3d 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js @@ -100,7 +100,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader - + // shader spec (can also be loaded from a .JSON file, or constructed at runtime) var bumpMetalMaterialDef = bumpMetalShaderDef = { @@ -109,7 +109,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = // this shader is being referenced by file 'defaultVShader':"assets/shaders/test_vshader.glsl", 'defaultFShader':"assets/shaders/test_fshader.glsl", - + // this shader is inline 'dirLightVShader': "\ uniform mat4 u_mvMatrix;\ @@ -124,7 +124,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ - }", + }", 'dirLightFShader': "\ precision highp float;\ uniform vec4 u_light1Diff;\ @@ -144,7 +144,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = }" }, 'techniques': - { + { 'default': [ { @@ -158,7 +158,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = 'texcoord' : { 'type' : 'vec2' } }, // parameters - 'params' : + 'params' : { 'u_light0Diff' : { 'type' : 'vec4' }, 'u_colMap': { 'type' : 'tex2d' }, @@ -167,7 +167,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = }, // render states - 'states' : + 'states' : { 'depthEnable' : true, 'offset':[1.0, 0.1] @@ -183,12 +183,12 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = 'a_nrm' : { 'type' : 'vec3' } }, // parameters - 'params' : + 'params' : { }, // render states - 'states' : + 'states' : { 'depthEnable' : true, "blendEnable" : true, -- cgit v1.2.3