From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Tue, 3 Apr 2012 09:36:14 -0700
Subject: Made use of semicolons consistent and updated new files to use the
 new RDGE namespace

---
 js/lib/rdge/materials/cloud-material.js | 390 ++++++++++++++++----------------
 1 file changed, 189 insertions(+), 201 deletions(-)

(limited to 'js/lib/rdge/materials/cloud-material.js')

diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 85088f91..092553ce 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -1,8 +1,8 @@
 /* <copyright>
- This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
- (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
- </copyright> */
+This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
+(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
+</copyright> */
 
 var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
 var Material = require("js/lib/rdge/materials/material").Material;
@@ -14,275 +14,263 @@ var CloudMaterial = function CloudMaterial() {
     ///////////////////////////////////////////////////////////////////////
     // Instance variables
     ///////////////////////////////////////////////////////////////////////
-	this._name = "CloudMaterial";
-	this._shaderName = "cloud";
+    this._name = "CloudMaterial";
+    this._shaderName = "cloud";
 
-	this._texMap = 'assets/images/cloud2.jpg';
-	this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
+    this._texMap = 'assets/images/cloud2.jpg';
+    this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
 
-	this._time = 0.0;
-	this._dTime = 0.01;
+    this._time = 0.0;
+    this._dTime = 0.01;
 
     ///////////////////////////////////////////////////////////////////////
     // Property Accessors
     ///////////////////////////////////////////////////////////////////////
-	this.getName		= function()	{ return this._name;			};
-	this.getShaderName	= function()	{  return this._shaderName;		};
+    this.getName = function () { return this._name; };
+    this.getShaderName = function () { return this._shaderName; };
 
-	this.getTextureMap			= function()		{  return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null	};
-	this.setTextureMap			= function(m)		{  this._propValues[this._propNames[0]] = m ? m.slice(0) : null;  this.updateTexture();  	};
+    this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null };
+    this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); };
 
-	this.setDiffuseColor		= function(c)		{  this._propValues[this._propNames[1]] = c.slice(0);  this.updateColor();  	};
-	this.getDiffuseColor		= function()		{  return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; 	};
+    this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); };
+    this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; };
 
-	this.isAnimated			= function()			{  return true;					};
+    this.isAnimated = function () { return true; };
 
     ///////////////////////////////////////////////////////////////////////
     // Material Property Accessors
     ///////////////////////////////////////////////////////////////////////
-	this._propNames			= ["texmap",		"diffusecolor"];
-	this._propLabels		= ["Texture map",	"Diffuse Color"];
-	this._propTypes			= ["file",			"color"];
-	this._propValues		= [];
+    this._propNames = ["texmap", "diffusecolor"];
+    this._propLabels = ["Texture map", "Diffuse Color"];
+    this._propTypes = ["file", "color"];
+    this._propValues = [];
 
-	this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
-	this._propValues[ this._propNames[1] ] = this._diffuseColor.slice();
+    this._propValues[this._propNames[0]] = this._texMap.slice(0);
+    this._propValues[this._propNames[1]] = this._diffuseColor.slice();
 
-    this.setProperty = function( prop, value )
-	{
-		if (prop === 'color')  prop = 'diffusecolor';
+    this.setProperty = function (prop, value) {
+        if (prop === 'color') prop = 'diffusecolor';
 
-		// make sure we have legitimate imput
-		var ok = this.validateProperty( prop, value );
-		if (!ok) {
-			console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+        // make sure we have legitimate imput
+        var ok = this.validateProperty(prop, value);
+        if (!ok) {
+            console.log("invalid property in Radial Gradient Material:" + prop + " : " + value);
         }
 
-		switch (prop)
-		{
-			case "texmap":
-				this.setTextureMap(value);
-				break;
-
-			case "diffusecolor":
-				this.setDiffuseColor( value );
-				break;
-
-			case "color":
-				break;
-		}
-	};
+        switch (prop) {
+            case "texmap":
+                this.setTextureMap(value);
+                break;
+
+            case "diffusecolor":
+                this.setDiffuseColor(value);
+                break;
+
+            case "color":
+                break;
+        }
+    };
     ///////////////////////////////////////////////////////////////////////
 
 
     ///////////////////////////////////////////////////////////////////////
     // Methods
     ///////////////////////////////////////////////////////////////////////
-	// duplcate method requirde
-	this.dup = function( world )
-	{
-		// save the world
-		if (world)  this.setWorld( world );
-
-		// allocate a new uber material
-		var newMat = new CloudMaterial();
-
-		// copy over the current values;
-		var propNames = [],  propValues = [],  propTypes = [],  propLabels = [];
-		this.getAllProperties( propNames,  propValues,  propTypes,  propLabels);
-		var n = propNames.length;
-		for (var i=0;  i<n;  i++) {
-			newMat.setProperty( propNames[i], propValues[i] );
+    // duplicate method required
+    this.dup = function (world) {
+        // save the world
+        if (world) this.setWorld(world);
+
+        // allocate a new uber material
+        var newMat = new CloudMaterial();
+
+        // copy over the current values;
+        var propNames = [], propValues = [], propTypes = [], propLabels = [];
+        this.getAllProperties(propNames, propValues, propTypes, propLabels);
+        var n = propNames.length;
+        for (var i = 0; i < n; i++) {
+            newMat.setProperty(propNames[i], propValues[i]);
         }
 
-		return newMat;
-	};
+        return newMat;
+    };
 
-	this.init = function( world )
-	{
-		// save the world
-		if (world)  this.setWorld( world );
-
-		// this variable declared above is inherited set to a smaller delta.
-		// the cloud material runs a little faster
-		this._dTime = 0.01;
-
-		// set up the shader
-		this._shader = new jshader();
-		this._shader.def = cloudMaterialDef;
-		this._shader.init();
-
-		// set up the material node
-		this._materialNode = createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID());
-		this._materialNode.setShader(this._shader);
-
-		this._time = 0;
-		if (this._shader && this._shader['default']) {
-			this._shader['default'].u_time.set( [this._time] );
-			this._shader['default'].u_DiffuseColor.set( this._diffuseColor );
-        }
+    this.init = function (world) {
+        // save the world
+        if (world) this.setWorld(world);
 
-		// set the shader values in the shader
-		this.updateTexture();
-		this.update( 0 );
-	};
+        // this variable declared above is inherited set to a smaller delta.
+        // the cloud material runs a little faster
+        this._dTime = 0.01;
 
-	this.updateColor = function()
-	{
-		var material = this._materialNode;
-		if (material)
-		{
-			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
-			if (renderer && technique) {
-				var color = this._propValues[this._propNames[1]];
-				technique.u_DiffuseColor.set( this._diffuseColor );
-			}
-		}
-	}
+        // set up the shader
+        this._shader = new RDGE.jshader();
+        this._shader.def = cloudMaterialDef;
+        this._shader.init();
 
-	this.updateTexture = function() {
-		var material = this._materialNode;
-		if (material) {
-			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
-			if (renderer && technique) {
-				var texMapName = this._propValues[this._propNames[0]];
-				var wrap = 'REPEAT',  mips = true;
-				var tex = this.loadTexture( texMapName, wrap, mips );
-
-				if (tex) {
-					technique.u_tex0.set( tex );
-                }
-			}
-		}
-	};
+        // set up the material node
+        this._materialNode = RDGE.createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID());
+        this._materialNode.setShader(this._shader);
 
-	this.update = function( time )
-	{
-		var material = this._materialNode;
-		if (material)
-		{
-			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
-			if (renderer && technique) {
-				if (this._shader && this._shader['default']) {
-					this._shader['default'].u_time.set( [this._time] );
+        this._time = 0;
+        if (this._shader && this._shader['default']) {
+            this._shader['default'].u_time.set([this._time]);
+            this._shader['default'].u_DiffuseColor.set(this._diffuseColor);
+        }
+
+        // set the shader values in the shader
+        this.updateTexture();
+        this.update(0);
+    };
+
+    this.updateColor = function () {
+        var material = this._materialNode;
+        if (material) {
+            var technique = material.shaderProgram['default'];
+            var renderer = RDGE.globals.engine.getContext().renderer;
+            if (renderer && technique) {
+                var color = this._propValues[this._propNames[1]];
+                technique.u_DiffuseColor.set(this._diffuseColor);
+            }
+        }
+    };
+
+    this.updateTexture = function () {
+        var material = this._materialNode;
+        if (material) {
+            var technique = material.shaderProgram['default'];
+            var renderer = RDGE.globals.engine.getContext().renderer;
+            if (renderer && technique) {
+                var texMapName = this._propValues[this._propNames[0]];
+                var wrap = 'REPEAT', mips = true;
+                var tex = this.loadTexture(texMapName, wrap, mips);
+
+                if (tex) {
+                    technique.u_tex0.set(tex);
                 }
-				this._time += this._dTime;
+            }
+        }
+    };
+
+    this.update = function (time) {
+        var material = this._materialNode;
+        if (material) {
+            var technique = material.shaderProgram['default'];
+            var renderer = RDGE.globals.engine.getContext().renderer;
+            if (renderer && technique) {
+                if (this._shader && this._shader['default']) {
+                    this._shader['default'].u_time.set([this._time]);
+                }
+                this._time += this._dTime;
 
-                if (this._time > 200.0)  this._time = 0.0;
-			}
-		}
-	};
+                if (this._time > 200.0) this._time = 0.0;
+            }
+        }
+    };
 
-	// JSON export
-	this.exportJSON = function()
-	{
-		var jObj =
+    // JSON export
+    this.exportJSON = function () {
+        var jObj =
 		{
-			'material'		: this.getShaderName(),
-			'name'			: this.getName(),
-			'texture'		: this._propValues[this._propNames[0]]
+		    'material': this.getShaderName(),
+		    'name': this.getName(),
+		    'texture': this._propValues[this._propNames[0]]
 		};
 
-		return jObj;
-	};
+        return jObj;
+    };
 
-	this.importJSON = function( jObj )
-	{
-        if (this.getShaderName() != jObj.material)  throw new Error( "ill-formed material" );
-        this.setName(  jObj.name );
+    this.importJSON = function (jObj) {
+        if (this.getShaderName() != jObj.material) throw new Error("ill-formed material");
+        this.setName(jObj.name);
 
         try {
-			this._propValues[this._propNames[0]] = jObj.texture;
+            this._propValues[this._propNames[0]] = jObj.texture;
         }
-        catch (e)
-        {
-            throw new Error( "could not import material: " + jObj );
+        catch (e) {
+            throw new Error("could not import material: " + jObj);
         }
-	}
+    };
+
 
+    this.export = function () {
+        // every material needs the base type and instance name
+        var exportStr = "material: " + this.getShaderName() + "\n";
+        exportStr += "name: " + this.getName() + "\n";
 
-	this.export = function() {
-		// every material needs the base type and instance name
-		var exportStr = "material: " + this.getShaderName() + "\n";
-		exportStr += "name: " + this.getName() + "\n";
+        var world = this.getWorld();
+        if (!world)
+            throw new Error("no world in material.export, " + this.getName());
 
-		var world = this.getWorld();
-		if (!world)
-			throw new Error( "no world in material.export, " + this.getName() );
+        var texMapName = this._propValues[this._propNames[0]];
+        exportStr += "texture: " + texMapName + "\n";
 
-		var texMapName =  this._propValues[this._propNames[0]];
-		exportStr += "texture: " +texMapName + "\n";
-		
-		// every material needs to terminate like this
-		exportStr += "endMaterial\n";
+        // every material needs to terminate like this
+        exportStr += "endMaterial\n";
 
-		return exportStr;
-	};
+        return exportStr;
+    };
 
-	this.import = function( importStr ) {
-		var pu = new MaterialParser( importStr );
-		var material = pu.nextValue( "material: " );
-		if (material != this.getShaderName())  throw new Error( "ill-formed material" );
-		this.setName(  pu.nextValue( "name: ") );
+    this.import = function (importStr) {
+        var pu = new MaterialParser(importStr);
+        var material = pu.nextValue("material: ");
+        if (material != this.getShaderName()) throw new Error("ill-formed material");
+        this.setName(pu.nextValue("name: "));
 
-		var rtnStr;
+        var rtnStr;
         try {
-			this._propValues[this._propNames[0]] = pu.nextValue( "texture: " );
+            this._propValues[this._propNames[0]] = pu.nextValue("texture: ");
 
             var endKey = "endMaterial\n";
-            var index = importStr.indexOf( endKey );
+            var index = importStr.indexOf(endKey);
             index += endKey.length;
-            rtnStr = importStr.substr( index );
+            rtnStr = importStr.substr(index);
         }
-        catch (e)
-        {
-            throw new Error( "could not import material: " + importStr );
+        catch (e) {
+            throw new Error("could not import material: " + importStr);
         }
 
-		return rtnStr;
-	}
+        return rtnStr;
+    };
 };
 
 ///////////////////////////////////////////////////////////////////////////////////////
 // RDGE shader
- 
+
 // shader spec (can also be loaded from a .JSON file, or constructed at runtime)
 var cloudMaterialDef =
-{'shaders': 
+{ 'shaders':
 	{
-		'defaultVShader':"assets/shaders/Cloud.vert.glsl",
-		'defaultFShader':"assets/shaders/Cloud.frag.glsl"
+	    'defaultVShader': "assets/shaders/Cloud.vert.glsl",
+	    'defaultFShader': "assets/shaders/Cloud.frag.glsl"
 	},
-	'techniques':
-	{ 
-		'default':
+    'techniques':
+	{
+	    'default':
 		[
 			{
-				'vshader' : 'defaultVShader',
-				'fshader' : 'defaultFShader',
-				// attributes
-				'attributes' :
+			    'vshader': 'defaultVShader',
+			    'fshader': 'defaultFShader',
+			    // attributes
+			    'attributes':
 				{
-					'vert'  :   { 'type' : 'vec3' },
-					'normal' :  { 'type' : 'vec3' },
-					'texcoord'  :   { 'type' : 'vec2' }
+				    'vert': { 'type': 'vec3' },
+				    'normal': { 'type': 'vec3' },
+				    'texcoord': { 'type': 'vec2' }
 				},
-				// parameters
-				'params' : 
+			    // parameters
+			    'params':
 				{
-					'u_tex0': { 'type' : 'tex2d' },
-					'u_time' : { 'type' : 'float' },
-					'u_DiffuseColor' : { 'type' : 'vec4' }
+				    'u_tex0': { 'type': 'tex2d' },
+				    'u_time': { 'type': 'float' },
+				    'u_DiffuseColor': { 'type': 'vec4' }
 				},
 
-				// render states
-				'states' : 
+			    // render states
+			    'states':
 				{
-					'depthEnable' : true,
-					'offset':[1.0, 0.1]
+				    'depthEnable': true,
+				    'offset': [1.0, 0.1]
 				}
 			}
 		]
-- 
cgit v1.2.3


From 18609d375e7aab9cb48c9b3f5b291f85cbd28683 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Tue, 3 Apr 2012 13:39:32 -0700
Subject: removed old unused import and export functions.

---
 js/lib/rdge/materials/cloud-material.js | 41 ---------------------------------
 1 file changed, 41 deletions(-)

(limited to 'js/lib/rdge/materials/cloud-material.js')

diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 092553ce..bde42ac3 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -191,47 +191,6 @@ var CloudMaterial = function CloudMaterial() {
             throw new Error("could not import material: " + jObj);
         }
     };
-
-
-    this.export = function () {
-        // every material needs the base type and instance name
-        var exportStr = "material: " + this.getShaderName() + "\n";
-        exportStr += "name: " + this.getName() + "\n";
-
-        var world = this.getWorld();
-        if (!world)
-            throw new Error("no world in material.export, " + this.getName());
-
-        var texMapName = this._propValues[this._propNames[0]];
-        exportStr += "texture: " + texMapName + "\n";
-
-        // every material needs to terminate like this
-        exportStr += "endMaterial\n";
-
-        return exportStr;
-    };
-
-    this.import = function (importStr) {
-        var pu = new MaterialParser(importStr);
-        var material = pu.nextValue("material: ");
-        if (material != this.getShaderName()) throw new Error("ill-formed material");
-        this.setName(pu.nextValue("name: "));
-
-        var rtnStr;
-        try {
-            this._propValues[this._propNames[0]] = pu.nextValue("texture: ");
-
-            var endKey = "endMaterial\n";
-            var index = importStr.indexOf(endKey);
-            index += endKey.length;
-            rtnStr = importStr.substr(index);
-        }
-        catch (e) {
-            throw new Error("could not import material: " + importStr);
-        }
-
-        return rtnStr;
-    };
 };
 
 ///////////////////////////////////////////////////////////////////////////////////////
-- 
cgit v1.2.3