From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Mon, 2 Apr 2012 14:57:31 -0700
Subject: -Namespaced all RDGE javascript.

-Removed the following unused files from the build script
	/core/script/fx/blur.js
	/core/script/fx/ssao.js
	/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
	/core/script/util/dbgpanel.js
	/core/script/util/fpsTracker.js
	/core/script/util/statTracker.js
	/core/script/input.js
	/core/script/TextureManager.js
	/core/script/ubershader.js
---
 js/lib/rdge/materials/pulse-material.js | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

(limited to 'js/lib/rdge/materials/pulse-material.js')

diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 63cab2f4..89cbaea4 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -96,12 +96,12 @@ var PulseMaterial = function PulseMaterial() {
 		this._dTime = 0.01;
 
 		// set up the shader
-		this._shader = new jshader();
+		this._shader = new RDGE.jshader();
 		this._shader.def = pulseMaterialDef;
 		this._shader.init();
 
 		// set up the material node
-		this._materialNode = createMaterialNode("pulseMaterial");
+		this._materialNode = RDGE.createMaterialNode("pulseMaterial");
 		this._materialNode.setShader(this._shader);
 
 		this._time = 0;
@@ -120,7 +120,7 @@ var PulseMaterial = function PulseMaterial() {
 		var material = this._materialNode;
 		if (material) {
 			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
+			var renderer = RDGE.globals.engine.getContext().renderer;
 			if (renderer && technique) {
 				var texMapName = this._propValues[this._propNames[0]];
 				var wrap = 'REPEAT',  mips = true;
@@ -151,7 +151,7 @@ var PulseMaterial = function PulseMaterial() {
 		if (material)
 		{
 			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
+			var renderer = RDGE.globals.engine.getContext().renderer;
 			if (renderer && technique) {
 				if (this._shader && this._shader['default']) {
 					this._shader['default'].u_time.set( [this._time] );
@@ -167,7 +167,7 @@ var PulseMaterial = function PulseMaterial() {
 		var material = this._materialNode;
 		if (material) {
 			var technique = material.shaderProgram['default'];
-			var renderer = g_Engine.getContext().renderer;
+			var renderer = RDGE.globals.engine.getContext().renderer;
 			if (renderer && technique) {
 				technique.u_resolution.set( res );
 			}
-- 
cgit v1.2.3


From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Tue, 3 Apr 2012 09:36:14 -0700
Subject: Made use of semicolons consistent and updated new files to use the
 new RDGE namespace

---
 js/lib/rdge/materials/pulse-material.js | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)

(limited to 'js/lib/rdge/materials/pulse-material.js')

diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 47059533..6dabc759 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -66,9 +66,8 @@ var PulseMaterial = function PulseMaterial() {
     ///////////////////////////////////////////////////////////////////////
     // Methods
     ///////////////////////////////////////////////////////////////////////
-	// duplcate method requirde
-	this.dup = function( world )
-	{
+	// duplicate method required
+	this.dup = function( world ) {
 		// save the world
 		if (world)  this.setWorld( world );
 
@@ -86,8 +85,7 @@ var PulseMaterial = function PulseMaterial() {
 		return newMat;
 	};
 
-	this.init = function( world )
-	{
+	this.init = function( world ) {
 		// save the world
 		if (world)  this.setWorld( world );
 
@@ -233,7 +231,7 @@ var PulseMaterial = function PulseMaterial() {
         }
 
 		return rtnStr;
-	}
+	};
 };
 
 ///////////////////////////////////////////////////////////////////////////////////////
-- 
cgit v1.2.3


From 18609d375e7aab9cb48c9b3f5b291f85cbd28683 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Tue, 3 Apr 2012 13:39:32 -0700
Subject: removed old unused import and export functions.

---
 js/lib/rdge/materials/pulse-material.js | 42 ---------------------------------
 1 file changed, 42 deletions(-)

(limited to 'js/lib/rdge/materials/pulse-material.js')

diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 6dabc759..f26aa16c 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -190,48 +190,6 @@ var PulseMaterial = function PulseMaterial() {
             throw new Error( "could not import material: " + jObj );
         }
 	};
-
-
-	this.export = function() {
-		// every material needs the base type and instance name
-		var exportStr = "material: " + this.getShaderName() + "\n";
-		exportStr += "name: " + this.getName() + "\n";
-		
-		var world = this.getWorld();
-		if (!world)
-			throw new Error( "no world in material.export, " + this.getName() );
-
-		var texMapName =  this._propValues[this._propNames[0]];
-		exportStr += "texture: " +texMapName + "\n";
-		
-		// every material needs to terminate like this
-		exportStr += "endMaterial\n";
-
-		return exportStr;
-	};
-
-	this.import = function( importStr ) {
-		var pu = new MaterialParser( importStr );
-		var material = pu.nextValue( "material: " );
-		if (material != this.getShaderName())  throw new Error( "ill-formed material" );
-		this.setName(  pu.nextValue( "name: ") );
-
-		var rtnStr;
-        try {
-			this._propValues[this._propNames[0]] = pu.nextValue( "texture: " );
-
-            var endKey = "endMaterial\n";
-            var index = importStr.indexOf( endKey );
-            index += endKey.length;
-            rtnStr = importStr.substr( index );
-        }
-        catch (e)
-        {
-            throw new Error( "could not import material: " + importStr );
-        }
-
-		return rtnStr;
-	};
 };
 
 ///////////////////////////////////////////////////////////////////////////////////////
-- 
cgit v1.2.3