From fdeed8051c3af538d28ca3bc599121cea483c22c Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 22 Mar 2012 15:47:56 -0700 Subject: Squashed commit of the following GL integration Signed-off-by: Valerio Virgillito --- js/lib/rdge/materials/radial-blur-material.js | 57 ++++++++++++++++++++++++++- 1 file changed, 55 insertions(+), 2 deletions(-) (limited to 'js/lib/rdge/materials/radial-blur-material.js') diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index 46cdda74..f4a4baa2 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js @@ -157,6 +157,38 @@ var RadialBlurMaterial = function RadialBlurMaterial() { } }; + this.exportJSON = function() + { + var jObj = + { + 'material' : this.getShaderName(), + 'name' : this.getName(), + 'color' : this._propValues["color"], + 'texture' : this._propValues[this._propNames[0]] + }; + + return jObj; + }; + + this.importJSON = function( jObj ) + { + if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" ); + this.setName( jObj.name ); + + var rtnStr; + try + { + this._propValues[this._propNames[0]] = jObj.texture; + this.updateTexture(); + } + catch (e) + { + throw new Error( "could not import material: " + importStr ); + } + + return rtnStr; + } + this.export = function() { // every material needs the base type and instance name var exportStr = "material: " + this.getShaderName() + "\n"; @@ -242,10 +274,31 @@ var radialBlurMaterialDef = } }; + +var RaidersMaterial = function RaidersMaterial() +{ + // initialize the inherited members + this.inheritedFrom = RadialBlurMaterial; + this.inheritedFrom(); + + this._name = "RaidersMaterial"; + this._shaderName = "radialBlur"; + + this._texMap = 'assets/images/raiders.png'; + this._propValues[ this._propNames[0] ] = this._texMap.slice(0); +} + +RaidersMaterial.prototype = new Material(); + +if (typeof exports === "object") +{ + exports.RaidersMaterial = RaidersMaterial; +} + + RadialBlurMaterial.prototype = new Material(); -if (typeof exports === "object") { +if (typeof exports === "object") exports.RadialBlurMaterial = RadialBlurMaterial; -} -- cgit v1.2.3 From 723ea402b74efa0424b96c7e125c8ebb2b72410c Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Mon, 26 Mar 2012 17:36:27 -0700 Subject: Fixed issue with WebGL materials not working after file-save or chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari --- js/lib/rdge/materials/radial-blur-material.js | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'js/lib/rdge/materials/radial-blur-material.js') diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index f4a4baa2..fee02a1d 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js @@ -282,10 +282,26 @@ var RaidersMaterial = function RaidersMaterial() this.inheritedFrom(); this._name = "RaidersMaterial"; - this._shaderName = "radialBlur"; + this._shaderName = "raiders"; this._texMap = 'assets/images/raiders.png'; this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + + + // duplcate method requirde + this.dup = function( world ) { + // allocate a new uber material + var newMat = new RaidersMaterial(); + + // copy over the current values; + var propNames = [], propValues = [], propTypes = [], propLabels = []; + this.getAllProperties( propNames, propValues, propTypes, propLabels); + var n = propNames.length; + for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. + */ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var Material = require("js/lib/rdge/materials/material").Material; @@ -11,263 +11,255 @@ var RadialBlurMaterial = function RadialBlurMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// - this._name = "RadialBlurMaterial"; - this._shaderName = "radialBlur"; + this._name = "RadialBlurMaterial"; + this._shaderName = "radialBlur"; - this._texMap = 'assets/images/cubelight.png'; - this._color = [1,0,0,1]; + this._texMap = 'assets/images/cubelight.png'; + this._color = [1, 0, 0, 1]; - this._time = 0.0; - this._dTime = 0.01; + this._time = 0.0; + this._dTime = 0.01; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// - this.getName = function() { return this._name; }; - this.getShaderName = function() { return this._shaderName; }; + this.getName = function () { return this._name; }; + this.getShaderName = function () { return this._shaderName; }; - this.getTextureMap = function() { return this._texMap.slice(0); }; - this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }; + this.getTextureMap = function () { return this._texMap.slice(0); }; + this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }; - this.isAnimated = function() { return true; }; + this.isAnimated = function () { return true; }; /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// - this._propNames = ["texmap", "color"]; - this._propLabels = ["Texture map", "Color"]; - this._propTypes = ["file", "color"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - this._propValues[ this._propNames[1] ] = this._color.slice(0); - - this.setProperty = function( prop, value ) { - // make sure we have legitimate imput - var ok = this.validateProperty( prop, value ); - if (!ok) { - console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); + this._propNames = ["texmap", "color"]; + this._propLabels = ["Texture map", "Color"]; + this._propTypes = ["file", "color"]; + this._propValues = []; + + this._propValues[this._propNames[0]] = this._texMap.slice(0); + this._propValues[this._propNames[1]] = this._color.slice(0); + + this.setProperty = function (prop, value) { + // make sure we have legitimate imput + var ok = this.validateProperty(prop, value); + if (!ok) { + console.log("invalid property in Radial Gradient Material:" + prop + " : " + value); } - switch (prop) - { - case "texmap": - this.setTextureMap(value); - break; - - case "color": - this._propValues[prop] = value.slice(0); - if (this._shader && this._shader['default']) { - this._shader['default'][prop].set(value); + switch (prop) { + case "texmap": + this.setTextureMap(value); + break; + + case "color": + this._propValues[prop] = value.slice(0); + if (this._shader && this._shader['default']) { + this._shader['default'][prop].set(value); } - break; - } - }; + break; + } + }; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( ) { - // allocate a new uber material - var newMat = new RadialBlurMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i