From 2078bfa96afaef40acb4edac99848ba55e808ef1 Mon Sep 17 00:00:00 2001
From: Valerio Virgillito
Date: Thu, 3 May 2012 15:15:21 -0700
Subject: Refactor creating elements. Removed makeNJElement and separated the
 model creation

Signed-off-by: Valerio Virgillito <valerio@motorola.com>
---
 js/tools/BrushTool.js | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)

(limited to 'js/tools/BrushTool.js')

diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js
index ded56ecc..5c334b92 100644
--- a/js/tools/BrushTool.js
+++ b/js/tools/BrushTool.js
@@ -374,13 +374,11 @@ exports.BrushTool = Montage.create(ShapeTool, {
                 return;
             }
 
-            var left = Math.round(midPt[0] - 0.5 * w);
-            var top = Math.round(midPt[1] - 0.5 * h);
-
             if (!canvas) {
-                var newCanvas = NJUtils.makeNJElement("canvas", "Brushstroke", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true);
-                var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas, true);
-                ElementMediator.addElements(newCanvas, elementModel.data, false);
+                var newCanvas = document.application.njUtils.make("canvas", {"data-RDGE-id": NJUtils.generateRandom()}, this.application.ninja.currentDocument);
+                document.application.njUtils.createModelWithShape(newCanvas, "Brushstroke");
+                var styles = document.application.njUtils.stylesFromDraw(newCanvas, w, h, {midPt: midPt, planeMat: planeMat});
+                this.application.ninja.elementMediator.addElements(newCanvas, styles, false);
 
                 // create all the GL stuff
                 var world = this.getGLWorld(newCanvas, this._useWebGL);
-- 
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