From 636014cf5d824909993d7dc3510fbe6ce2fc72f1 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 22 Mar 2012 14:24:46 -0700 Subject: WebGL needs to have 3d styles to render. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> --- js/tools/BrushTool.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/tools/BrushTool.js') diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js index 4ce9976a..ac29f2f2 100644 --- a/js/tools/BrushTool.js +++ b/js/tools/BrushTool.js @@ -252,7 +252,7 @@ exports.BrushTool = Montage.create(ShapeTool, { if (!canvas) { var newCanvas = NJUtils.makeNJElement("canvas", "Brushstroke", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); - var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas); + var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas, this._useWebGL); ElementMediator.addElement(newCanvas, elementModel.data, true); // create all the GL stuff -- cgit v1.2.3