From 636014cf5d824909993d7dc3510fbe6ce2fc72f1 Mon Sep 17 00:00:00 2001
From: Nivesh Rajbhandari
Date: Thu, 22 Mar 2012 14:24:46 -0700
Subject: WebGL needs to have 3d styles to render.

Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
---
 js/tools/BrushTool.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'js/tools/BrushTool.js')

diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js
index 4ce9976a..ac29f2f2 100644
--- a/js/tools/BrushTool.js
+++ b/js/tools/BrushTool.js
@@ -252,7 +252,7 @@ exports.BrushTool = Montage.create(ShapeTool, {
 
                 if (!canvas) {
                 var newCanvas = NJUtils.makeNJElement("canvas", "Brushstroke", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true);
-                    var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas);
+                    var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas, this._useWebGL);
                     ElementMediator.addElement(newCanvas, elementModel.data, true);
 
                     // create all the GL stuff
-- 
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