/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ #ifdef GL_ES precision highp float; #endif uniform sampler2D u_tex0; varying vec2 v_texCoord0; void main() { gl_FragColor = texture2D(u_tex0, v_texCoord0); }