/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */


#ifdef GL_ES
precision highp float;
#endif

uniform sampler2D u_tex0;

varying vec2	v_texCoord0;


void main() {
   gl_FragColor = texture2D(u_tex0, v_texCoord0);
}