/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ #ifdef GL_ES precision highp float; #endif uniform sampler2D u_tex0; uniform float u_surfaceAlpha; varying vec2 v_texCoord0; void main() { vec4 c = texture2D(u_tex0, v_texCoord0); //c.a *= u_surfaceAlpha; //if ((c.r == 0.0) && (c.b == 0.0) && (c.g == 0.0) && (c.a == 1.0)) c = vec4( 0.0, 0.0, 1.0, 1.0 ); gl_FragColor = c; }