/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ var Montage = require("montage/core/core").Montage, ElementController = require("js/controllers/elements/element-controller").ElementController; exports.BodyController = Montage.create(ElementController, { // TODO - perspective distance needs to be passed in as "dist" and matrix3d needs to be passed in as "mat" set3DProperties: { value: function(el, props, update3DModel) { var dist = props["dist"], mat = props["mat"]; this.application.ninja.stylesController.setElementStyle(el, "-webkit-transform", "perspective(" + dist + ") " + "matrix3d(" + MathUtils.scientificToDecimal(mat, 5) + ")", true); el.elementModel.props3D.matrix3d = mat; el.elementModel.props3D.perspectiveDist = dist; this.application.ninja.stage.updatedStage = true; if(update3DModel) { this._update3DProperties(el, mat, dist); } } }, getProperty: { value: function(el, p) { } }, setProperty: { value: function(el, p, value) { } }, setAttribute: { value: function(el, att, value) { } }, getPerspectiveDist: { value: function(el) { if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.perspectiveDist) { return el.elementModel.props3D.perspectiveDist; } else { var dist = this.application.ninja.stylesController.getPerspectiveDistFromElement(el, true); el.elementModel.props3D.perspectiveDist = dist; return dist; } } }, getMatrix: { value: function(el) { if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.matrix3d) { return el.elementModel.props3D.matrix3d.slice(0); } else { var mat; if (el) { mat = this.application.ninja.stylesController.getMatrixFromElement(el, true); if (!mat) { mat = Matrix.I(4); } var zoom = this.application.ninja.elementMediator.getProperty(el, "zoom"); if (zoom) { zoom = Number(zoom); if (zoom != 1) { var zoomMat = Matrix.create( [ [ zoom, 0, 0, 0], [ 0, zoom, 0, 0], [ 0, 0, zoom, 0], [ 0, 0, 0, 1] ] ); glmat4.multiply( zoomMat, mat, mat ); } } } el.elementModel.props3D.matrix3d = mat; return mat; } } } });