/* <copyright> Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. </copyright> */ /////////////////////////////////////////////////////////////////////// // Class Utils // Vector Utility functions /////////////////////////////////////////////////////////////////////// var VecUtils = exports.VecUtils = Object.create(Object.prototype, { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Property accessors /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Vector Methods /////////////////////////////////////////////////////////////////////// vecNormalize: { value: function(dimen, vec, lenToMake) { var rtnVec; try { var len = 1.0 var nArgs = arguments.length; if (nArgs > 2) len = lenToMake; var sum = 0.0; for (var i=0; i<dimen; i++) sum += vec[i]*vec[i]; sum = Math.sqrt( sum ); if (MathUtils.fpSign(sum) != 0) { var scale = len/sum; rtnVec = [0]; for (var i=0; i<dimen; i++) rtnVec[i] = vec[i]*scale; } else { rtnVec = [0]; for (var i=1; i<dimen; i++) rtnVec[i] = 0; } } catch(e) { throw new Error( "exception in vecNormalize: " + e); } return rtnVec; } }, vecAdd: { value: function( dimen, a, b ) { var rtnVec; if ((a.length < dimen) || (b.length < dimen)) { throw new Error( "dimension error in VecUtils.vecAdd" ); } rtnVec = [0]; for (var i=0; i<dimen; i++) rtnVec[i] = a[i] + b[i]; return rtnVec; } }, vecSubtract : { value: function( dimen, a, b ) { var rtnVec; if ((a.length < dimen) || (b.length < dimen)) { throw new Error( "dimension error in VecUtils.vecSubtract" ); } rtnVec = [0]; for (var i=0; i<dimen; i++) rtnVec[i] = a[i] - b[i]; return rtnVec; } }, vecDist : { value: function( dimen, a, b ) { var sum; if ((a.length < dimen) || (b.length < dimen)) { throw new Error( "dimension error in VecUtils.vecSubtract" ); } var sum = 0.0; for (var i=0; i<dimen; i++) { var d = a[i] - b[i]; sum += d*d; } sum = Math.sqrt( sum ); return sum; } }, vecDistSq : { value: function( dimen, a, b ) { var sum; if ((a.length < dimen) || (b.length < dimen)) { throw new Error( "dimension error in VecUtils.vecDistSq" ); } var sum = 0.0; for (var i=0; i<dimen; i++) { var d = a[i] - b[i]; sum += d*d; } return sum; } }, vecDot : { value: function( dimen, v0, v1 ) { if ((v0.length < dimen) || (v1.length < dimen)) { throw new Error( "dimension error in VecUtils.vecDot" ); } var sum = 0.0; for (var i=0; i<dimen; i++) sum += v0[i] * v1[i]; return sum; } }, vecCross: { value: function( dimen, v0, v1 ) { if ((v0.length < dimen) || (v1.length < dimen)) { throw new Error( "dimension error in VecUtils.vecCross" ); } var rtnVal; if (dimen == 2) rtnVal = v0[0]*v1[1] - v0[1]*v1[0]; else if (dimen == 3) { rtnVal = [ v0[1]*v1[2] - v0[2]*v1[1], -v0[0]*v1[2] + v0[2]*v1[0], v0[0]*v1[1] - v0[1]*v1[0] ]; } else throw new Error( "VecUtils.vecCross supports only 2 or 3 dimensional vectors: " + dimen ); return rtnVal; } }, vecInterpolate: { value: function( dimen, a, b, t ) { if ((a.length < dimen) || (b.length < dimen)) { throw new Error( "dimension error in VecUtils.vecSubtract" ); } var rtnVec = [0]; for (var i=0; i<dimen; i++) rtnVec[i] = a[i] + t*(b[i] - a[i]); return rtnVec; } }, vecMag: { value: function( dimen, vec ) { var sum = 0.0; for (var i=0; i<dimen; i++) sum += vec[i]*vec[i]; return Math.sqrt( sum ); } }, vecNegate: { value: function( dimen, v ) { for (var i=0; i<dimen; i++) v[i] = -v[i]; return v; } }, vecScale: { value: function(dimen, vec, scale) { for (var i=0; i<dimen; i++) vec[i] *= scale; return vec; } }, matI : { value: function(dimen) { var mat = []; for (var i=0; i<dimen*dimen; i++) mat.push(0); var index = 0; for (var i=0; i<dimen; i++) { mat[index] = 1.0; index += dimen + 1; } return mat; } }, matTranslation: { value: function (vec) { var mat = Matrix.I(4); glmat4.translate(mat, vec); return mat; } }, matRotationX: { value: function( angle ) { var mat = Matrix.I(4); glmat4.rotateX(mat, angle); return mat; } }, matRotationY: { value: function( angle ) { var mat = Matrix.I(4); glmat4.rotateY(mat, angle); return mat; } }, matRotationZ: { value: function( angle ) { var mat = Matrix.I(4); glmat4.rotateZ(mat, angle); return mat; } }, matRotation: { value: function(angle, axis) { var mat = Matrix.I(4); glmat4.rotate(mat, angle, axis); return mat; } } });