| Commit message (Expand) | Author | Age |
* | Fix bomb dropping after max reached | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix mutable lists encapsulation failure | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix tick nanosecond duration calculation | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix matrix recurrent alterations using immutable block streams | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix player hosting block ability | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix winner and game over state determination | Pacien TRAN-GIRARD | 2016-04-09 |
* | Fix Player and Bomb specific test failures | Pacien TRAN-GIRARD | 2016-04-09 |
* | Add new argument checking functions | Pacien TRAN-GIRARD | 2016-04-09 |
* | Import new given intermediate tests | Pacien TRAN-GIRARD | 2016-04-09 |
* | Code clean up | Pacien TRAN-GIRARD | 2016-04-08 |
* | Elaborate documentation | Pacien TRAN-GIRARD | 2016-04-08 |
* | Use stream for explosion generation | Pacien TRAN-GIRARD | 2016-04-08 |
* | Reformat code and optimize imports | Pacien TRAN-GIRARD | 2016-04-08 |
* | Suppress optional null get warning | Pacien TRAN-GIRARD | 2016-04-08 |
* | Merge branch '06_player_evolution' into 'master'
06_player_evolution | Timothée Floure | 2016-04-08 |
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| * | Make nextPlayers great again | Pacien TRAN-GIRARD | 2016-04-08 |
| * | Reformat code | Pacien TRAN-GIRARD | 2016-04-08 |
| * | Make nextBlasts great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| | * | Fix nextBlast & crumbling walls | Timothée Floure | 2016-04-08 |
| * | | Make shadows great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| * | Fix game duration | Timothée Floure | 2016-04-08 |
| * | Make player collisions great again | Pacien TRAN-GIRARD | 2016-04-08 |
| * | Make indestructible walls great again | Pacien TRAN-GIRARD | 2016-04-07 |
| * | Make explosions great again | Pacien TRAN-GIRARD | 2016-04-07 |
| * | Fix nextPlayer blocking bombs + remove magic number for | Timothée Floure | 2016-04-07 |
| * | Make nextBoard great again | Pacien TRAN-GIRARD | 2016-04-07 |
| * | Fix bomb drop event filtering | Pacien TRAN-GIRARD | 2016-04-07 |
| * | Complete GameStatePrinter with bombs and blasts | Pacien TRAN-GIRARD | 2016-04-06 |
| * | Make newlyDroppedBombs more readable | Pacien TRAN-GIRARD | 2016-04-06 |
| * | Remove player number magic value | Pacien TRAN-GIRARD | 2016-04-06 |
| * | Optimize nextExplosions | Pacien TRAN-GIRARD | 2016-04-06 |
| * | GameState: Fix movement in nextPlayer() | Timothée Floure | 2016-04-05 |
| * | Implement nextPlayer() for GameState | Timothée Floure | 2016-04-05 |
| * | Fix wrong method call for empty set enum creation | Pacien TRAN-GIRARD | 2016-03-31 |
| * | Remove (useless ?) cast to HasSet in GameState/nextBoard | Timothée Floure | 2016-03-31 |
| * | Fix encapsulation failure in Board class | Timothée Floure | 2016-03-31 |
| * | Implement simulation terminal output coloring | Pacien TRAN-GIRARD | 2016-03-26 |
| * | Implement random event live simulation | Pacien TRAN-GIRARD | 2016-03-26 |
| * | Import given random event generator debugging utility | Pacien TRAN-GIRARD | 2016-03-25 |
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* | Merge branch '05_gamestate_evolution' into 'master'
05_gamestate_evolution | Timothée Floure | 2016-03-24 |
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| * | Redefine equals with rowMajorIndex in Cell and SubCell. Check | Timothée Floure | 2016-03-24 |
| * | Implement next*() for the fifth week | Timothée Floure | 2016-03-24 |
| * | Implement global game state evolution method | Pacien TRAN-GIRARD | 2016-03-16 |
| * | Add random bonus generator | Pacien TRAN-GIRARD | 2016-03-16 |
| * | Add null and empty list check | Pacien TRAN-GIRARD | 2016-03-16 |
| * | Implement conflict resolution protocol | Pacien TRAN-GIRARD | 2016-03-15 |
| * | Reorder static and object members | Pacien TRAN-GIRARD | 2016-03-15 |
| * | Make filters and mappers static for easier future state computation | Pacien TRAN-GIRARD | 2016-03-15 |
| * | Implement bombedCells() and blastedCells() mapping functions | Pacien TRAN-GIRARD | 2016-03-15 |
| * | Reorder methods and rename parameters according to instructions | Pacien TRAN-GIRARD | 2016-03-15 |