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-rw-r--r--src/esieequest/model/Game.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/esieequest/model/Game.java b/src/esieequest/model/Game.java
index 9b572e7..94f0a59 100644
--- a/src/esieequest/model/Game.java
+++ b/src/esieequest/model/Game.java
@@ -14,6 +14,7 @@ import esieequest.model.doors.HiddenDoor;
14import esieequest.model.doors.LockedDoor; 14import esieequest.model.doors.LockedDoor;
15import esieequest.model.doors.TransporterDoor; 15import esieequest.model.doors.TransporterDoor;
16import esieequest.model.doors.TrapDoor; 16import esieequest.model.doors.TrapDoor;
17import esieequest.model.events.Quest;
17import esieequest.model.items.Item; 18import esieequest.model.items.Item;
18import esieequest.model.map.Direction; 19import esieequest.model.map.Direction;
19import esieequest.model.map.Room; 20import esieequest.model.map.Room;
@@ -30,6 +31,7 @@ public class Game implements SerialisableObject {
30 public static final int CHALLENGE_STEPS_LIMIT = 50; 31 public static final int CHALLENGE_STEPS_LIMIT = 50;
31 public static final Direction DEFAULT_DIRECTION = Direction.NORTH; 32 public static final Direction DEFAULT_DIRECTION = Direction.NORTH;
32 public static final Room DEFAULT_ROOM = Room.AMPHITHEATER_SEAT; 33 public static final Room DEFAULT_ROOM = Room.AMPHITHEATER_SEAT;
34 public static final Quest DEFAULT_QUEST = Quest.WHAT_HAPPENED;
33 35
34 private static final String CHALLENGE_LABEL = "L"; 36 private static final String CHALLENGE_LABEL = "L";
35 private final boolean challenge; 37 private final boolean challenge;
@@ -67,7 +69,7 @@ public class Game implements SerialisableObject {
67 Room.createAllSides(); 69 Room.createAllSides();
68 this.connectRooms(); 70 this.connectRooms();
69 71
70 this.setPlayer(new Player(Game.DEFAULT_ROOM, Game.DEFAULT_DIRECTION, Game.DEFAULT_INVENTORY_LIMIT, challengeMode ? Game.CHALLENGE_STEPS_LIMIT : Game.DEFAULT_STEPS_LIMIT)); 72 this.setPlayer(new Player(Game.DEFAULT_QUEST, Game.DEFAULT_ROOM, Game.DEFAULT_DIRECTION, Game.DEFAULT_INVENTORY_LIMIT, challengeMode ? Game.CHALLENGE_STEPS_LIMIT : Game.DEFAULT_STEPS_LIMIT));
71 73
72 if (populate) { 74 if (populate) {
73 this.addItems(); 75 this.addItems();