diff options
Diffstat (limited to 'src/esieequest/model/Game.java')
-rw-r--r-- | src/esieequest/model/Game.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/esieequest/model/Game.java b/src/esieequest/model/Game.java index 9b572e7..94f0a59 100644 --- a/src/esieequest/model/Game.java +++ b/src/esieequest/model/Game.java | |||
@@ -14,6 +14,7 @@ import esieequest.model.doors.HiddenDoor; | |||
14 | import esieequest.model.doors.LockedDoor; | 14 | import esieequest.model.doors.LockedDoor; |
15 | import esieequest.model.doors.TransporterDoor; | 15 | import esieequest.model.doors.TransporterDoor; |
16 | import esieequest.model.doors.TrapDoor; | 16 | import esieequest.model.doors.TrapDoor; |
17 | import esieequest.model.events.Quest; | ||
17 | import esieequest.model.items.Item; | 18 | import esieequest.model.items.Item; |
18 | import esieequest.model.map.Direction; | 19 | import esieequest.model.map.Direction; |
19 | import esieequest.model.map.Room; | 20 | import esieequest.model.map.Room; |
@@ -30,6 +31,7 @@ public class Game implements SerialisableObject { | |||
30 | public static final int CHALLENGE_STEPS_LIMIT = 50; | 31 | public static final int CHALLENGE_STEPS_LIMIT = 50; |
31 | public static final Direction DEFAULT_DIRECTION = Direction.NORTH; | 32 | public static final Direction DEFAULT_DIRECTION = Direction.NORTH; |
32 | public static final Room DEFAULT_ROOM = Room.AMPHITHEATER_SEAT; | 33 | public static final Room DEFAULT_ROOM = Room.AMPHITHEATER_SEAT; |
34 | public static final Quest DEFAULT_QUEST = Quest.WHAT_HAPPENED; | ||
33 | 35 | ||
34 | private static final String CHALLENGE_LABEL = "L"; | 36 | private static final String CHALLENGE_LABEL = "L"; |
35 | private final boolean challenge; | 37 | private final boolean challenge; |
@@ -67,7 +69,7 @@ public class Game implements SerialisableObject { | |||
67 | Room.createAllSides(); | 69 | Room.createAllSides(); |
68 | this.connectRooms(); | 70 | this.connectRooms(); |
69 | 71 | ||
70 | this.setPlayer(new Player(Game.DEFAULT_ROOM, Game.DEFAULT_DIRECTION, Game.DEFAULT_INVENTORY_LIMIT, challengeMode ? Game.CHALLENGE_STEPS_LIMIT : Game.DEFAULT_STEPS_LIMIT)); | 72 | this.setPlayer(new Player(Game.DEFAULT_QUEST, Game.DEFAULT_ROOM, Game.DEFAULT_DIRECTION, Game.DEFAULT_INVENTORY_LIMIT, challengeMode ? Game.CHALLENGE_STEPS_LIMIT : Game.DEFAULT_STEPS_LIMIT)); |
71 | 73 | ||
72 | if (populate) { | 74 | if (populate) { |
73 | this.addItems(); | 75 | this.addItems(); |