aboutsummaryrefslogtreecommitdiff
path: root/src/esieequest/model/Game.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/esieequest/model/Game.java')
-rw-r--r--src/esieequest/model/Game.java15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/esieequest/model/Game.java b/src/esieequest/model/Game.java
index bdcc698..9b572e7 100644
--- a/src/esieequest/model/Game.java
+++ b/src/esieequest/model/Game.java
@@ -158,6 +158,8 @@ public class Game implements SerialisableObject {
158 * Adds Item-s in the map. 158 * Adds Item-s in the map.
159 */ 159 */
160 public void addItems() { 160 public void addItems() {
161
162 // secret corridor
161 this.i(Room.STORAGE_ROOM, Direction.WEST, Item.STORAGE_CUBE); 163 this.i(Room.STORAGE_ROOM, Direction.WEST, Item.STORAGE_CUBE);
162 this.i(Room.STORAGE_ROOM, Direction.EAST, Item.SAFETY_CUBE); 164 this.i(Room.STORAGE_ROOM, Direction.EAST, Item.SAFETY_CUBE);
163 this.i(Room.STORAGE_ROOM, Direction.NORTH, Item.BLACK_HOLE); 165 this.i(Room.STORAGE_ROOM, Direction.NORTH, Item.BLACK_HOLE);
@@ -165,6 +167,13 @@ public class Game implements SerialisableObject {
165 this.i(Room.SECRET_LAB, Direction.SOUTH, Item.BEAMER); 167 this.i(Room.SECRET_LAB, Direction.SOUTH, Item.BEAMER);
166 168
167 this.i(Room.DEAD_END, Direction.NORTH, Item.KEYCARD); 169 this.i(Room.DEAD_END, Direction.NORTH, Item.KEYCARD);
170
171 // scenario
172 this.i(Room.AMPHITHEATER_STAGE, Direction.SOUTH, Item.NOTE);
173 this.i(Room.CAFETERIA, Direction.WEST, Item.BANANA);
174 this.i(Room.ESIEESPACE, Direction.NORTH, Item.TRANSPONDER);
175 this.i(Room.CLUBNIX, Direction.NORTH, Item.DISK);
176
168 } 177 }
169 178
170 /** 179 /**
@@ -185,7 +194,13 @@ public class Game implements SerialisableObject {
185 * Adds Character-s to the map. 194 * Adds Character-s to the map.
186 */ 195 */
187 public void addCharacters() { 196 public void addCharacters() {
197
198 // secret corridor
188 this.c(Room.LOCKED_ROOM, Direction.SOUTH, Character.SUMOBOT); 199 this.c(Room.LOCKED_ROOM, Direction.SOUTH, Character.SUMOBOT);
200
201 // scenario
202 this.c(Room.WING_OFFICE, Direction.EAST, Character.ATHANASE);
203
189 } 204 }
190 205
191 /** 206 /**