diff options
Diffstat (limited to 'src/esieequest/model/Game.java')
-rw-r--r-- | src/esieequest/model/Game.java | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/esieequest/model/Game.java b/src/esieequest/model/Game.java index bdcc698..9b572e7 100644 --- a/src/esieequest/model/Game.java +++ b/src/esieequest/model/Game.java | |||
@@ -158,6 +158,8 @@ public class Game implements SerialisableObject { | |||
158 | * Adds Item-s in the map. | 158 | * Adds Item-s in the map. |
159 | */ | 159 | */ |
160 | public void addItems() { | 160 | public void addItems() { |
161 | |||
162 | // secret corridor | ||
161 | this.i(Room.STORAGE_ROOM, Direction.WEST, Item.STORAGE_CUBE); | 163 | this.i(Room.STORAGE_ROOM, Direction.WEST, Item.STORAGE_CUBE); |
162 | this.i(Room.STORAGE_ROOM, Direction.EAST, Item.SAFETY_CUBE); | 164 | this.i(Room.STORAGE_ROOM, Direction.EAST, Item.SAFETY_CUBE); |
163 | this.i(Room.STORAGE_ROOM, Direction.NORTH, Item.BLACK_HOLE); | 165 | this.i(Room.STORAGE_ROOM, Direction.NORTH, Item.BLACK_HOLE); |
@@ -165,6 +167,13 @@ public class Game implements SerialisableObject { | |||
165 | this.i(Room.SECRET_LAB, Direction.SOUTH, Item.BEAMER); | 167 | this.i(Room.SECRET_LAB, Direction.SOUTH, Item.BEAMER); |
166 | 168 | ||
167 | this.i(Room.DEAD_END, Direction.NORTH, Item.KEYCARD); | 169 | this.i(Room.DEAD_END, Direction.NORTH, Item.KEYCARD); |
170 | |||
171 | // scenario | ||
172 | this.i(Room.AMPHITHEATER_STAGE, Direction.SOUTH, Item.NOTE); | ||
173 | this.i(Room.CAFETERIA, Direction.WEST, Item.BANANA); | ||
174 | this.i(Room.ESIEESPACE, Direction.NORTH, Item.TRANSPONDER); | ||
175 | this.i(Room.CLUBNIX, Direction.NORTH, Item.DISK); | ||
176 | |||
168 | } | 177 | } |
169 | 178 | ||
170 | /** | 179 | /** |
@@ -185,7 +194,13 @@ public class Game implements SerialisableObject { | |||
185 | * Adds Character-s to the map. | 194 | * Adds Character-s to the map. |
186 | */ | 195 | */ |
187 | public void addCharacters() { | 196 | public void addCharacters() { |
197 | |||
198 | // secret corridor | ||
188 | this.c(Room.LOCKED_ROOM, Direction.SOUTH, Character.SUMOBOT); | 199 | this.c(Room.LOCKED_ROOM, Direction.SOUTH, Character.SUMOBOT); |
200 | |||
201 | // scenario | ||
202 | this.c(Room.WING_OFFICE, Direction.EAST, Character.ATHANASE); | ||
203 | |||
189 | } | 204 | } |
190 | 205 | ||
191 | /** | 206 | /** |