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-rw-r--r--src/painter/canvas.c33
-rw-r--r--src/painter/color.c20
-rw-r--r--src/painter/rasterizer.c86
3 files changed, 139 insertions, 0 deletions
diff --git a/src/painter/canvas.c b/src/painter/canvas.c
new file mode 100644
index 0000000..306dc9c
--- /dev/null
+++ b/src/painter/canvas.c
@@ -0,0 +1,33 @@
1#include "painter/canvas.h"
2#include "common/mem.h"
3
4Canvas *canvas_create(IntVector width, IntVector height) {
5 Canvas *c = malloc_or_die(sizeof(Canvas));
6 c->mlv = MLV_create_image(width, height);
7 return c;
8}
9
10Canvas *canvas_create_from_image(const char *fpath) {
11 Canvas *c = malloc_or_die(sizeof(Canvas));
12 c->mlv = MLV_load_image(fpath);
13 return c;
14}
15
16void canvas_destroy(Canvas *c) {
17 MLV_free_image(c->mlv);
18 free(c);
19}
20
21void canvas_set_pixel(Canvas *c, CartesianVector pos, Color color) {
22 MLV_set_pixel_on_image(pos.x, pos.y, color.mlv, c->mlv);
23}
24
25Color canvas_get_pixel(Canvas *c, CartesianVector pos) {
26 int r, g, b, a;
27 MLV_get_pixel_on_image(c->mlv, pos.x, pos.y, &r, &g, &b, &a);
28 return (Color) {{a, b, g, r}};
29}
30
31CartesianVector canvas_get_dim(Canvas *c) {
32 return (CartesianVector) {MLV_get_image_width(c->mlv), MLV_get_image_height(c->mlv)};
33}
diff --git a/src/painter/color.c b/src/painter/color.c
new file mode 100644
index 0000000..65c4f20
--- /dev/null
+++ b/src/painter/color.c
@@ -0,0 +1,20 @@
1#include "painter/color.h"
2#include <math.h>
3
4static inline ColorComponent blend_component(ColorComponent origin, ColorComponent target, TimeVector frame) {
5 return (ColorComponent) round(sqrt((TIME_UNIT - frame) * pow(origin, 2) + frame * pow(target, 2)));
6}
7
8bool color_equals(Color c1, Color c2) {
9 return c1.rgba.r == c2.rgba.r &&
10 c1.rgba.g == c2.rgba.g &&
11 c1.rgba.b == c2.rgba.b &&
12 c1.rgba.a == c2.rgba.a;
13}
14
15Color color_blend(Color origin, Color target, TimeVector distance) {
16 return (Color) {{blend_component(origin.rgba.a, target.rgba.a, distance),
17 blend_component(origin.rgba.b, target.rgba.b, distance),
18 blend_component(origin.rgba.g, target.rgba.g, distance),
19 blend_component(origin.rgba.r, target.rgba.r, distance)}};
20}
diff --git a/src/painter/rasterizer.c b/src/painter/rasterizer.c
new file mode 100644
index 0000000..881920a
--- /dev/null
+++ b/src/painter/rasterizer.c
@@ -0,0 +1,86 @@
1#include "painter/rasterizer.h"
2#include <math.h>
3#include <assert.h>
4
5static inline IntVector i(double (*f)(double, double), RealVector a, RealVector b) {
6 return (IntVector) floor(f(a, b));
7}
8
9static inline CartesianVector vertex_at_frame(CartesianMapping m, TimeVector t) {
10 return (CartesianVector) {(IntVector) round((TIME_UNIT - t) * m.origin.x + t * m.target.x),
11 (IntVector) round((TIME_UNIT - t) * m.origin.y + t * m.target.y)};
12}
13
14static inline RealVector slope(CartesianVector a, CartesianVector b) {
15 return (((RealVector) b.x) - ((RealVector) a.x)) / (((RealVector) b.y) - ((RealVector) a.y));
16}
17
18static inline int positive_y_vertex_comparator(const void *l, const void *r) {
19 return ((CartesianVector *) l)->y - ((CartesianVector *) r)->y;
20}
21
22static inline Color color_at(Canvas *c, Triangle ref, BarycentricVector b) {
23 CartesianVector v = barycentric_to_cartesian(ref, b);
24 return canvas_get_pixel(c, v);
25}
26
27static inline TriangleContext build_triangle_context(Triangle current, TriangleMap *map) {
28 TriangleContext c;
29 int cursor;
30
31 for (cursor = 0; cursor < 3; ++cursor) {
32 c.current.v[cursor] = current.v[cursor];
33 c.source.v[cursor] = map->vertices[cursor].origin;
34 c.target.v[cursor] = map->vertices[cursor].target;
35 }
36
37 return c;
38}
39
40static inline void draw_pixel(CartesianVector pos, TriangleContext *tctx, RasterizationContext *rctx) {
41 BarycentricVector b = cartesian_to_barycentric(tctx->current, pos);
42 Color c = color_blend(color_at(rctx->source, tctx->source, b), color_at(rctx->target, tctx->target, b), rctx->frame);
43 canvas_set_pixel(rctx->result, pos, c);
44}
45
46static inline void draw_flat_triangle(IntVector top, IntVector bottom,
47 RealVector dx1, RealVector dx2, RealVector *x1, RealVector *x2,
48 TriangleContext *tctx, RasterizationContext *rctx) {
49
50 IntVector y, l, r;
51 for (y = top; y <= bottom; ++y, *x1 += dx1, *x2 += dx2)
52 for (l = i(fmin, *x1, *x2), r = i(fmax, *x1, *x2); l <= r; ++l)
53 draw_pixel(v(l, y), tctx, rctx);
54}
55
56static inline void draw_triangle(TriangleMap *t, RasterizationContext *rctx) {
57 Triangle triangle = {{vertex_at_frame(t->vertices[0], rctx->frame),
58 vertex_at_frame(t->vertices[1], rctx->frame),
59 vertex_at_frame(t->vertices[2], rctx->frame)}};
60
61 TriangleContext tctx = build_triangle_context(triangle, t);
62 CartesianVector *v = triangle.v;
63 qsort(v, 3, sizeof(CartesianVector), positive_y_vertex_comparator);
64
65 {
66 RealVector dx1 = slope(v[0], v[1]), dx2 = slope(v[0], v[2]), dx3 = slope(v[1], v[2]);
67 RealVector x1 = v[0].x, x2 = v[0].x, x3 = v[1].x;
68
69 draw_flat_triangle(v[0].y, v[1].y - 1, dx1, dx2, &x1, &x2, &tctx, rctx);
70 draw_flat_triangle(v[1].y, v[2].y, dx2, dx3, &x2, &x3, &tctx, rctx);
71 }
72}
73
74Canvas *rasterize(Canvas *source, Canvas *target, Morphing *m, TimeVector frame) {
75 RasterizationContext rctx;
76 TriangleMap *t;
77
78 assert(source != NULL && target != NULL && m != NULL);
79 assert(vector_equals(canvas_get_dim(source), m->dim) && vector_equals(canvas_get_dim(target), m->dim));
80 assert(frame >= TIME_ORIGIN && frame <= TIME_UNIT);
81
82 rctx = (RasterizationContext) {canvas_create(m->dim.y, m->dim.x), source, target, frame};
83 for (t = m->first; t != NULL; t = t->next) draw_triangle(t, &rctx);
84
85 return rctx.result;
86}