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author | John Mayhew | 2012-04-02 16:28:39 -0700 |
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committer | John Mayhew | 2012-04-02 16:28:39 -0700 |
commit | b4155fb4c33675a8a7cd37473513718043fdf0ba (patch) | |
tree | 3d8c802473f2395d53d599ec9d8b70b60a4db50c /assets/shaders/plasma.frag.glsl | |
parent | 5ba9aeac94c86049423fd5d4b37b277263939c13 (diff) | |
parent | c6de22bf42be90b403491b5f87b1818d9020310c (diff) | |
download | ninja-b4155fb4c33675a8a7cd37473513718043fdf0ba.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r-- | assets/shaders/plasma.frag.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl index 2ab8f49c..248288a6 100644 --- a/assets/shaders/plasma.frag.glsl +++ b/assets/shaders/plasma.frag.glsl | |||
@@ -22,11 +22,9 @@ void main(void) | |||
22 | { | 22 | { |
23 | float x = v_uv.x ; | 23 | float x = v_uv.x ; |
24 | float y = v_uv.y ; | 24 | float y = v_uv.y ; |
25 | float time = color.x; | 25 | float time = u_time; |
26 | float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); | 26 | float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); |
27 | float wave1 = (sin(abs(wave + y/0.6))); | 27 | float wave1 = (sin(abs(wave + y/0.6))); |
28 | float wave2 = (sin(abs(wave1 + y/0.8))); | 28 | float wave2 = (sin(abs(wave1 + y/0.8))); |
29 | float tmp = u_time * 0.1; | ||
30 | gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); | 29 | gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); |
31 | //gl_FragColor = color; | ||
32 | } | 30 | } |