diff options
author | John Mayhew | 2012-04-02 14:57:31 -0700 |
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committer | John Mayhew | 2012-04-02 14:57:31 -0700 |
commit | fb0a659c9ca3479fd6799325498b11f074689936 (patch) | |
tree | 46342298281aa93e48756e040715f42770ccc526 /js/lib/rdge/materials/linear-gradient-material.js | |
parent | c24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff) | |
download | ninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz |
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
Diffstat (limited to 'js/lib/rdge/materials/linear-gradient-material.js')
-rwxr-xr-x | js/lib/rdge/materials/linear-gradient-material.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index 2c52c67d..d9307274 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js | |||
@@ -207,12 +207,12 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
207 | this.setWorld( world ); | 207 | this.setWorld( world ); |
208 | 208 | ||
209 | // set up the shader | 209 | // set up the shader |
210 | this._shader = new jshader(); | 210 | this._shader = new RDGE.jshader(); |
211 | this._shader.def = linearGradientMaterialDef; | 211 | this._shader.def = linearGradientMaterialDef; |
212 | this._shader.init(); | 212 | this._shader.init(); |
213 | 213 | ||
214 | // set up the material node | 214 | // set up the material node |
215 | this._materialNode = createMaterialNode( this.getShaderName() ); | 215 | this._materialNode = RDGE.createMaterialNode(this.getShaderName()); |
216 | this._materialNode.setShader(this._shader); | 216 | this._materialNode.setShader(this._shader); |
217 | 217 | ||
218 | // send the current values to the shader | 218 | // send the current values to the shader |