diff options
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/camera.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/camera.js | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js index da9aff3d..290be1ef 100755 --- a/js/helper-classes/RDGE/src/core/script/camera.js +++ b/js/helper-classes/RDGE/src/core/script/camera.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -27,8 +28,8 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |||
27 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 28 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
28 | POSSIBILITY OF SUCH DAMAGE. | 29 | POSSIBILITY OF SUCH DAMAGE. |
29 | </copyright> */ | 30 | </copyright> */ |
30 | /* | 31 | /* |
31 | * camera class | 32 | * camera class |
32 | */ | 33 | */ |
33 | var RDGE = RDGE || {}; | 34 | var RDGE = RDGE || {}; |
34 | 35 | ||
@@ -84,7 +85,7 @@ RDGE.camera = function () { | |||
84 | return p; | 85 | return p; |
85 | }; | 86 | }; |
86 | 87 | ||
87 | /* This is the old way | 88 | /* This is the old way |
88 | var t = this.persp.near * Math.tan(0.017453292519943295769236 * this.persp.fov * 0.5); | 89 | var t = this.persp.near * Math.tan(0.017453292519943295769236 * this.persp.fov * 0.5); |
89 | var r = t * this.persp.aratio; | 90 | var r = t * this.persp.aratio; |
90 | var u = t; | 91 | var u = t; |
@@ -204,7 +205,7 @@ RDGE.camera = function () { | |||
204 | return 0.0; | 205 | return 0.0; |
205 | }; | 206 | }; |
206 | 207 | ||
207 | // this is used by ambient occlusion... | 208 | // this is used by ambient occlusion... |
208 | this.getFTR = function () { | 209 | this.getFTR = function () { |
209 | var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0; | 210 | var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0; |
210 | return [ | 211 | return [ |
@@ -220,15 +221,15 @@ RDGE.camera = function () { | |||
220 | 221 | ||
221 | 222 | ||
222 | /** Camera Manager | 223 | /** Camera Manager |
223 | * This class is used to manage the active camera. It provides functionality | 224 | * This class is used to manage the active camera. It provides functionality |
224 | * for getting and setting the active camera, as well as providing stack operations | 225 | * for getting and setting the active camera, as well as providing stack operations |
225 | * to switch to and from multiple cameras. | 226 | * to switch to and from multiple cameras. |
226 | */ | 227 | */ |
227 | RDGE.cameraManager = function () { | 228 | RDGE.cameraManager = function () { |
228 | this.stack = []; | 229 | this.stack = []; |
229 | 230 | ||
230 | /* Set the active camera. | 231 | /* Set the active camera. |
231 | * This function sets the active camera to the given camera. | 232 | * This function sets the active camera to the given camera. |
232 | */ | 233 | */ |
233 | this.setActiveCamera = function (c) { | 234 | this.setActiveCamera = function (c) { |
234 | // pop the active camera off the stack. | 235 | // pop the active camera off the stack. |
@@ -239,8 +240,8 @@ RDGE.cameraManager = function () { | |||
239 | this.stack.push(c); | 240 | this.stack.push(c); |
240 | }; | 241 | }; |
241 | 242 | ||
242 | /* Get the active camera. | 243 | /* Get the active camera. |
243 | * The active camera always resides at the top of the stack. | 244 | * The active camera always resides at the top of the stack. |
244 | */ | 245 | */ |
245 | this.getActiveCamera = function () { | 246 | this.getActiveCamera = function () { |
246 | if (this.stack.length > 0) { | 247 | if (this.stack.length > 0) { |
@@ -250,14 +251,14 @@ RDGE.cameraManager = function () { | |||
250 | } | 251 | } |
251 | }; | 252 | }; |
252 | 253 | ||
253 | /* Push a camera onto the stack. | 254 | /* Push a camera onto the stack. |
254 | * The given camera becomes the active camera. | 255 | * The given camera becomes the active camera. |
255 | */ | 256 | */ |
256 | this.pushCamera = function (c) { | 257 | this.pushCamera = function (c) { |
257 | this.stack.push(c); | 258 | this.stack.push(c); |
258 | }; | 259 | }; |
259 | 260 | ||
260 | /* Pop a camera off the stack. | 261 | /* Pop a camera off the stack. |
261 | * Returns the camera that was popped. | 262 | * Returns the camera that was popped. |
262 | * The next camera on the stack becomes active. | 263 | * The next camera on the stack becomes active. |
263 | */ | 264 | */ |