diff options
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/scenegraph.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/scenegraph.js | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/scenegraph.js b/js/helper-classes/RDGE/src/core/script/scenegraph.js index 44f1212f..15b61905 100755 --- a/js/helper-classes/RDGE/src/core/script/scenegraph.js +++ b/js/helper-classes/RDGE/src/core/script/scenegraph.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -74,8 +75,8 @@ RDGE.SceneGraph = function (scene) { | |||
74 | this.bckTypes = RDGE.rdgeConstants.categoryEnumeration; | 75 | this.bckTypes = RDGE.rdgeConstants.categoryEnumeration; |
75 | 76 | ||
76 | this.renderList = new Array(this.bckTypes.MAX_CAT); | 77 | this.renderList = new Array(this.bckTypes.MAX_CAT); |
77 | this.renderList[this.bckTypes.BACKGROUND] = []; //BACKGROUND | 78 | this.renderList[this.bckTypes.BACKGROUND] = []; //BACKGROUND |
78 | this.renderList[this.bckTypes.OPAQUE] = []; //OPAQUE | 79 | this.renderList[this.bckTypes.OPAQUE] = []; //OPAQUE |
79 | this.renderList[this.bckTypes.TRANSPARENT] = []; //TRANSPARENT | 80 | this.renderList[this.bckTypes.TRANSPARENT] = []; //TRANSPARENT |
80 | this.renderList[this.bckTypes.ADDITIVE] = []; //ADDITIVE | 81 | this.renderList[this.bckTypes.ADDITIVE] = []; //ADDITIVE |
81 | this.renderList[this.bckTypes.TRANSLUCENT] = []; //TRANSLUCENT | 82 | this.renderList[this.bckTypes.TRANSLUCENT] = []; //TRANSLUCENT |
@@ -170,7 +171,7 @@ RDGE.SceneGraph = function (scene) { | |||
170 | // 'technique': "depthMap", | 171 | // 'technique': "depthMap", |
171 | // 'outputs':[{ 'name':"u_depthMap", 'type':"target", 'width':1024, 'height':1024, 'mips':false }], | 172 | // 'outputs':[{ 'name':"u_depthMap", 'type':"target", 'width':1024, 'height':1024, 'mips':false }], |
172 | // 'geometrySet':"ALL", | 173 | // 'geometrySet':"ALL", |
173 | // 'children' : | 174 | // 'children' : |
174 | // [ | 175 | // [ |
175 | // // get the normals in view space | 176 | // // get the normals in view space |
176 | // { | 177 | // { |
@@ -178,10 +179,10 @@ RDGE.SceneGraph = function (scene) { | |||
178 | // 'shader': RDGE.rdgeViewSpaceNormalsShader, | 179 | // 'shader': RDGE.rdgeViewSpaceNormalsShader, |
179 | // 'outputs':[{ 'name':"u_normalsRT", 'type':"target", 'width':1024, 'height':1024, 'mips':false }], | 180 | // 'outputs':[{ 'name':"u_normalsRT", 'type':"target", 'width':1024, 'height':1024, 'mips':false }], |
180 | // 'geometrySet':"ALL", | 181 | // 'geometrySet':"ALL", |
181 | // 'children' : | 182 | // 'children' : |
182 | // [ | 183 | // [ |
183 | // // techniques requiring depth and normals in view space go here | 184 | // // techniques requiring depth and normals in view space go here |
184 | // | 185 | // |
185 | // // SSAO map | 186 | // // SSAO map |
186 | // { | 187 | // { |
187 | // 'name':"SSAO", | 188 | // 'name':"SSAO", |
@@ -198,7 +199,7 @@ RDGE.SceneGraph = function (scene) { | |||
198 | // } | 199 | // } |
199 | // ] | 200 | // ] |
200 | // }, | 201 | // }, |
201 | // | 202 | // |
202 | // // final pass must always be last in the list | 203 | // // final pass must always be last in the list |
203 | // { | 204 | // { |
204 | // // this final pass has no output, its shader, however, will render its input (the previous pass's output) | 205 | // // this final pass has no output, its shader, however, will render its input (the previous pass's output) |
@@ -374,7 +375,7 @@ RDGE.SceneGraph = function (scene) { | |||
374 | // get the distance from object to cameras' 'z' plane | 375 | // get the distance from object to cameras' 'z' plane |
375 | item.depth = RDGE.vec3.dot(look, toObject); | 376 | item.depth = RDGE.vec3.dot(look, toObject); |
376 | 377 | ||
377 | // walk down the list of object moving the current item into place until the comparison fails | 378 | // walk down the list of object moving the current item into place until the comparison fails |
378 | var i = len - 1; | 379 | var i = len - 1; |
379 | var temp = null; | 380 | var temp = null; |
380 | for (; i > 0; --i) { | 381 | for (; i > 0; --i) { |
@@ -648,7 +649,7 @@ RDGE.SceneGraph.prototype.BuildBVHHelper = function (node) { | |||
648 | curNode.world = RDGE.mat4.mul(curNode.local, parentXfrm); | 649 | curNode.world = RDGE.mat4.mul(curNode.local, parentXfrm); |
649 | 650 | ||
650 | if (bbox) { | 651 | if (bbox) { |
651 | // update bounding box position | 652 | // update bounding box position |
652 | curNode.bbox_world = bbox.transform(curNode.world); | 653 | curNode.bbox_world = bbox.transform(curNode.world); |
653 | } | 654 | } |
654 | 655 | ||
@@ -805,8 +806,8 @@ RDGE.SceneGraph.prototype.GetBBoxForNode = function (tr) { | |||
805 | 806 | ||
806 | RDGE.SceneGraph.prototype._RenderDFHelper = function (renderer, renderProc, node, forceThisProc) { | 807 | RDGE.SceneGraph.prototype._RenderDFHelper = function (renderer, renderProc, node, forceThisProc) { |
807 | renderList = []; | 808 | renderList = []; |
808 | renderList[this.bckTypes.BACKGROUND] = []; //BACKGROUND | 809 | renderList[this.bckTypes.BACKGROUND] = []; //BACKGROUND |
809 | renderList[this.bckTypes.OPAQUE] = []; //OPAQUE | 810 | renderList[this.bckTypes.OPAQUE] = []; //OPAQUE |
810 | renderList[this.bckTypes.TRANSPARENT] = []; //TRANSPARENT | 811 | renderList[this.bckTypes.TRANSPARENT] = []; //TRANSPARENT |
811 | renderList[this.bckTypes.ADDITIVE] = []; //ADDITIVE | 812 | renderList[this.bckTypes.ADDITIVE] = []; //ADDITIVE |
812 | renderList[this.bckTypes.TRANSLUCENT] = []; //TRANSLUCENT | 813 | renderList[this.bckTypes.TRANSLUCENT] = []; //TRANSLUCENT |
@@ -959,7 +960,7 @@ RDGE.SceneGraph.prototype.exportJSON = function () { | |||
959 | // return 'replaced'; | 960 | // return 'replaced'; |
960 | // } | 961 | // } |
961 | // } | 962 | // } |
962 | // | 963 | // |
963 | // if(value && value.baseURI === undefined && typeof value === "object" && !value.lookUpName) | 964 | // if(value && value.baseURI === undefined && typeof value === "object" && !value.lookUpName) |
964 | // objMap.push(value); | 965 | // objMap.push(value); |
965 | 966 | ||