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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D u_tex0;
uniform float u_surfaceAlpha;
varying vec2 v_texCoord0;
void main()
{
vec4 c = texture2D(u_tex0, v_texCoord0);
c.a *= u_surfaceAlpha;
gl_FragColor = c;
}
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