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package ch.epfl.xblast.server;
import ch.epfl.xblast.Time;
/**
* The Ticks interface defines durations in ticks of time-sensitive aspects of the game.
*
* @author Pacien TRAN-GIRARD (261948)
* @author Timothée FLOURE (257420)
*/
public interface Ticks {
/**
* Duration of the death of a player (in ticks).
*/
int PLAYER_DYING_TICKS = 8;
/**
* Duration of the invulnerability of a player (in ticks).
*/
int PLAYER_INVULNERABLE_TICKS = 64;
/**
* Duration of the timer of a bomb (in ticks).
*/
int BOMB_FUSE_TICKS = 100;
/**
* Duration of an explosion (in ticks).
*/
int EXPLOSION_TICKS = 30;
/**
* Duration of crumbling of a wall (in ticks).
*/
int WALL_CRUMBLING_TICKS = EXPLOSION_TICKS;
/**
* Duration of the presence of a bonus (in ticks).
*/
int BONUS_DISAPPEARING_TICKS = EXPLOSION_TICKS;
/**
* Number of ticks per second.
*/
int TICKS_PER_SECOND = 20;
/**
* Duration of a tick (in nanoseconds).
*/
int TICK_NANOSECOND_DURATION = TICKS_PER_SECOND / Time.NS_PER_S;
/**
* Duration of a game (in seconds).
*/
int GAME_DURATION = 120;
/**
* Total number of ticks during a game.
*/
int TOTAL_TICKS = GAME_DURATION * TICKS_PER_SECOND;
}
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